Oh hey, do you have any sample code on how to change the video being played dynamically?
I would like to have a different video playing in the scene holding VideoPlayback depending on how it was called.
I am trying to do this as an experiment:
func _ready() -> void:
Dialogic.signal_event.connect(DialogicSignal)
get_node("VideoPlayback").set_video_path("res://art/chars/Knight/mansuit.gif")
But this crashes the game when I try to run it.Any tips?