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Manjo Games

18
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A member registered Jun 30, 2021 · View creator page →

Creator of

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Woah, this game was super fun. I've just finished wave 33, and I haven't lost a life yet actually! Since I wasn't too sure how long the game would go for, I decided to stop the game there. The game loop is so simple, yet so addicting. 

At the start, I was trying to strategize and figure out what was the best use of my money, but I quickly realized after a couple waves that maxing out the firing rate and just using all the rest of my money on damage increases was the best route and it worked flawlessly. I barely had to even move my mouse haha.

 Also, the powerup is SO cool, even after 20 minutes of playing, a new power up started playing. I'm amazed at the amount of content you managed to fit into a game you made in 4 days AND on a phone!!

Feedback: 

  • As i stated before, when the player reaches a certain part of the game, it gets pretty repetitive at times, and not much thought goes behind the player's actions (I just end up using all my money on damage after the fire rate is maxed out). The player can just point his mouse at the enemy spawner and they will die before they even get out of the spawner. A suggestion that I thought of (inspired from Bloons TD) is having enemies that can't be killed by the normal bullet, which also has the assumption that other bullet types/guns can be bought in the shops. 
  • Very very minor and easy fix, just having the player not shooting the bullets between waves in the shop menu, unless that has an intended purpose that I didn't see.
  • Maybe have a cap on the damage increases as well incentivizing the player to upgrade other things as well? Idk

Overall, great work Agent Amian! Considering the time frame you had to make the game AND that you made it on a phone?? I can't even fathom how that's possible and I'm very curious to hear how you did that.

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Wow, this game was so captivating from the very start. Everything is all round amazing. I had such a blast playing this game! The music is super fitting, the physics feel just like I want them to, and the level design is just absolutely fantastic. You absolutely nailed the difficulty curve for the 8 levels. Sometimes, when I play puzzle games, I tend to get very frustrated when I reach the higher difficulty levels, because I can't figure out what the game wants me to do. But anytime I got anything wrong in this game, I knew exactly what I did wrong and how I would fix it on my next go. The final level was such an awesome culmination of all the mechanics that have been introduced along the way and ended up being a really enjoyable challenge! This is definitely my favourite entry of the jam so far! Good work TripleJ (edit: This game really gave me a hunger to speedrun it really fast haha)

Thank you for playing my game PixelQuest! I'm glad you had fun, I'd be very surprised if you DID manage to finish the game, because I don't think anyones been able to yet since it's too hard haha. 

Perfect, it was perfect! Down to the last minute detail. Love the piano in the background. Short and sweet puzzle, I liked it a lot. Finished it in about 5 minutes. I liked that each level presented a new feature and that you built on previous features on the next levels. Great submission Byte!

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Yay! This game was soo fun! This is right up my alley of games. I really liked the strategy component of it where you have to check what's the best thing to have. I found it annoying (in a good way) when I changed a cannon to a generator, one of the shooting enemies would come, and It would be just out of range from the other cannons haha. I have no complaints, except a visual tutorial at the start would be nice to show what you're looking at and what all the buttons do. Awesome submission Pixel Quest! 

Thanks for playing my game Dennis! When you say you "cant not find the little ducklings", doesn't that mean you CAN find the ducklings? haha

Thanks for your feedback Snails1! I also realized there tends to be a lot of lag spikes in the game when the enemies are following you. Thank you for playing the game!

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Hi Trickylady! Thanks so much for your feedback! Thank you SO much for giving my theme 5 stars, I'm flattered haha (love how your brain works). The game difficulty WILL be tweaked and I'll make it a lot easier and more forgiving in the future.

Thanks so much for your AMAZING feedback! 

Wow! Thank you so much for your extensive and thoughtful comment Zoldyck, and thank you for playing my game! 

I know, the duck head overlapping the beak doesn't quite fit the requirements of the jam, which is my bad. This is my first actual jam I've done by myself and I'm blown away by the genuine and kind responses I've gotten so thank you. 

I love your suggestions for the game, I will definitely take some heavy inspiration from you for my next update. I was thinking of adding more levels for the game and the shortcut suggestion is something I will definitely implement into my levels! Also, having "safe zone" checkpoints where you can drop off the ducklings is genius! I was thinking of ways to make the game more forgiving for the player, and this is exactly what the game needs!

Again, thank you so much for your feedback, it means SOO much!

Really fun game! It took me a little bit to figure out what the aim of the game was, but after that I was hooked, I think I got about 80. The sound design is super satisfying, really well done!

Thanks for playing my game! I definitely realised too late that playtesting is very important (I never managed to get all the ducklings either). 

  • Yeahh, I should've changed the duck to fit the allowed shapes more. That would've been an easy fix.
  • That launch ability that made you stuck in the wall was something I added in the last 40 minutes of the jam after a last minute play test and that was the last thing I wanted to fix, but I didn't have time. 
  • I love that idea! The game is very unforgiving, if you get caught while holding a duckling you HAVE to let it go. It's definitely not just you, the game is too difficult. 

Very creative idea! This game reminded me a lot of this 90s cartoon "Plonsters" I used to watch as a kid.

I really liked this game, good puzzle

Cute little running game with abilities. Like it

I loved this game so much! The cloning mechanic is really cool, the puzzle aspect reminded me of fireboy and watergirl

Really funny game! I wish I had enough time to read it all