Woah, this game was super fun. I've just finished wave 33, and I haven't lost a life yet actually! Since I wasn't too sure how long the game would go for, I decided to stop the game there. The game loop is so simple, yet so addicting.
At the start, I was trying to strategize and figure out what was the best use of my money, but I quickly realized after a couple waves that maxing out the firing rate and just using all the rest of my money on damage increases was the best route and it worked flawlessly. I barely had to even move my mouse haha.
Also, the powerup is SO cool, even after 20 minutes of playing, a new power up started playing. I'm amazed at the amount of content you managed to fit into a game you made in 4 days AND on a phone!!
Feedback:
- As i stated before, when the player reaches a certain part of the game, it gets pretty repetitive at times, and not much thought goes behind the player's actions (I just end up using all my money on damage after the fire rate is maxed out). The player can just point his mouse at the enemy spawner and they will die before they even get out of the spawner. A suggestion that I thought of (inspired from Bloons TD) is having enemies that can't be killed by the normal bullet, which also has the assumption that other bullet types/guns can be bought in the shops.
- Very very minor and easy fix, just having the player not shooting the bullets between waves in the shop menu, unless that has an intended purpose that I didn't see.
- Maybe have a cap on the damage increases as well incentivizing the player to upgrade other things as well? Idk
Overall, great work Agent Amian! Considering the time frame you had to make the game AND that you made it on a phone?? I can't even fathom how that's possible and I'm very curious to hear how you did that.