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manikx200

2
Posts
A member registered Feb 20, 2023

Recent community posts

I've found out there is problem with some overloaded function in one of shader files. I've renamed it in its definition and also in places where it was called and that error message disappeared. 

Now i'ld like to know if it possible to load mesh, that is imported from blender in .obj format with textures? I have trouble to set my textures when there is already cut off shader in material override. I did not find place where i could load theese textures.

Hi,

i've bought and downloaded your plugin, copied it to addons of my project, enabled it in project settings. Now when i added cutoff object to one of my scenes, repeating error is displayed in godot editor. Error message is 

"./servers/rendering/renderer_rd/shader_rd.h:166 - Parameter "version" is null.". 

I am using godot version 4.3 stable. I guess it is problem with godot version because plugin was implemented in 4.4. I am not sure what to do, because i need that cut off shader, but would not like it to migrate my whole project to Godot 4.4. Could you help, please?