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ManicMindGames

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A member registered May 25, 2025

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Awesome! That's a buy from me then as well :D

The regular price has a difference as well. 

Is it possible the missing assets are the cause of this? 
Also, yes. Missing at least 1 as well in the listing.

Appriciate that.

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Godot (at least 4.3) has terrain patterns that can be stored after selecting a part of your level. If there is a way to combine a pattern to multiple terrain tile sets as well as intercepting the placement of the pattern... One could replace the tiles with tiles from other tile sets (keeping same location ID or something to make it be consistent) as well as adding tiles to the edges of the pattern (thus forming rooms instead of just blocks like in the picture)...
Okay, so this is me just rambling... If I have something more useful, I will return to this ^^".
In essence:

- Get general use patterns that have rules inside of it or a plugin or something that can force rules on the patterns.
- Pick a tile layout that would be compatible with the general use patterns mentioned earlier.- While adding the patterns, make something grab appropriate tiles based on location whithin the tile-set, but add some randomness to elements (foliage?)added to it as well as remove their collision by disabling it or something.

If I could put down terrain patterns in my game that would vary a bit every time as well as follow guidelines for tile-sets used with those patterns, I could just make areas to move around in. Though that would require more work... Because of how (for me at least) the auto-placement works (draw a square, it fills in the space based on rules affecting the tiles themselves -> Peering bit thing.) and collision works (one way or not for example or only affecting a part of the tile)... Yeah, gonna be a complicated thing...  EDIT: Yes, you have to set the peering bit PER TILE... So that's fun... Not to mention drawing the collision box per tile...

Thanks for the reply :)
Actual question:
Does that mean, that the best way to enjoy your work, is to buy the biggest bundle and only buy individual packs afterwards? Just checking. 

Rambling:
Right now, I'm kinda stuck with how I organize things and I already am downloading the Humble Bundle Tier 3 along side with manually downloading each piece inside it as well as taking screenshots of the pages I downloaded it from and such (something something, archival tendencies).
Having the same thing in multiple packs I would buy, would pose a challenge... Though I could migrate content from one bundle to another, I would also have to check for differences between files... I wonder how people manage their assets in big companies ^^"

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Why "Medieval 2 Music Pack" instead of "Medieval Music Pack 2" ? I'm archiving my purchases and was wondering what naming scheme was used by you :P

I want to buy the bundle, but I see it's part of another one. Is there a way to get a discount on items in a bundle if you already own parts of that bundle?

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*Makes a mental note to actually pay when I actually make something*EDIT: Doing a tutorial from gamedev.tv (will take a while to make my own stuff :P ).

Same here... Nothing to download. Interesting (just created my account, still exploring).

Wish there was something like this for Godot...