Thanks a lot!! I do enjoy impactful colors, so I'm glad that got to you hahaha
mangyk
Creator of
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Thanks a lot!! Glad it was entertaining! o//
And yeah, sorry x.x. I had some trouble setting up the UI to better adapt to different screens. I'll try out something for the download option in the future - right now, the build seems to only work when hosted on Itch.io site for some reason, so locally it's failing to fetch something :(
Those are such kind words! Thank you so much for commenting - and playing!
It was really fun to design the costumes and characters overall; I ended up learning a lot about color and style too, so it's nice that you enjoyed the work!
And yeah! @houseofoblivion nailed the BGs and @salgadoluca did a great job on the writing!
Thanks a lot, I appreciate it <3
Awwn, thank you so much! I'm really glad you enjoyed it! Since I'm mostly acting exclusively as game designer I don't get to do much art, so I appreciate your feedback <33
And yeaaah! I was gonna ask a friend of mine to help me with the music, but things got rushed near the end and we couldn't do it. It'll be added on future updates, for sure!
Awesome game!
The main mechanic of using 1 Omamori on each hand is really elegant and fun - align that with how it synergizes with the theme and you have a great game concept!
I love how the introduction of new enemies come with new Omamoris as well. It keeps the experience fresh and expands the strategy space with it. However, there were 2 things that I wasn't quite fond of:
- An Omamori having 3 different uses (Passive + Throw + Pray) was a bit too much for me. I'd rather them having just a Throw and a Pray; as a suggestion, Passives could be earned throughout the gameplay as you are able to survive/defeat the Yokais/use X Omamori of the same type or something.
- Although I enjoy the Omamori being ephemeral, It was hard to know when I'd be able to use the Pray action or not. Maybe just a feedback on the interface would be enough, but something to allow the "last use" could be fun as well.
Other than that, it was an amazing experience! It was really nice to progress and see how the experience changed throughout and on each play. The randomness of the Omamori spawn along with the enemies really made each play unique and fun.
Nice job!



