Lovely little assortment of scenarios. I definitely enjoyed my time with it!
mangosauce
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Unfortunately the only option is to send me the log files. I just uploaded a new build that should eliminate any input system-related issues, but if that doesn't work, the new version should also compile log files that might help get to the root of the issue.
If you'd like to help me fix this bug, the log files will be in the following directory:
(Your Drive):\Users\(Your Name)\AppData\LocalLow\Mangosauce\Turk's Crawling Dungeon\
The files you'd want to send me are TCDLog.txt, Player.log, and Player-prev.log. You can send those to mangosaucedev@gmail.com and I'll work my butt off to get to the bottom of this strange issue. Otherwise I hope I can fix things along the course of development. My goal is to make this game as accessible as I can make it and freezes/crashes like this are unacceptable!
Thanks for playing! I do plan on adding a miniature tutorial in future versions of the game. Until then, I'll gladly expand the help screen to provide more useful info. Also, yeah, tiles will become obscured by "fog of war" when not in line-of-sight. The effect isn't very pronounced in this version, but in more cramped levels of the dungeon, line-of-sight will be an important game feature.
Thank you so much for taking the time to leave feedback! It always really helps. :D
Thank you for the continued feedback! I love hearing it! :D
So, currently floors have multiple exits, this is intentional! I will be changing this in a future version, however.
The crash you experienced I'm 99% sure has been fixed in the upcoming Friday update; I was having some trouble with enemy AI getting stuck in an infinite loop, but not anymore.
Lastly, seeded random generation is only partially supported in this version, so even with the seed it may be difficult to reproduce a bug. However, that is a tremendous idea to make the seed visible for future reference, so I'll be adding that in the next version! Hopefully once I find a good RNG library to use, the seed will be useful for reproducing issues.
This is awesome feedback, thanks so much! Just today I've implemented keyboard support for the UI. Adding the ability to move diagonally without a numpad is definitely another priority on my list, thank you for the suggestion!
The crash you experienced is probably caused by either an input bug or the enemy AI getting stuck in a loop. Both issues have been fixed for the next update (coming soon)! Super glad you like the concept, I know it's a bit niche but I hope that as I add lore/story elements to the game that the story will shine through. Cheers!
Hey everyone! I'd love to hear your thoughts on the game. In its current state there are bound to be myriad bugs wigglin' around in there, so feel free to let me know if any popped up during your gameplay.
Additionally, you can get in touch with me over on twitter @mangosaucedev or via email at mangosaucedev@gmail.com.
