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Mango Knight Games

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A member registered 5 days ago · View creator page →

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That is very valuable feedback. You're correct with the info dump at the start. It isn't practical at all and onboarding can be done so much better. Are you able to give me feedback regarding the loot system after every mission? It's a part of the game I really want to get right.

So the game was easy to pick up and play, I like the idea of waiting for the timing to strike the enemy. So one issue so far with that is that with the movement so low, even when I dodge and then go for the counter attack, I don't have the movement speed to get close enough to them to hit them. I also find myself spamming the dodge button to navigate around the map as I play.

The ... and ! on the enemy UI is a good touch to indicate enemies intent.

Is a bit difficult with the timing due to the enemy attack being very fast to begin with but that shouldn't be too difficult to balance. I'll follow you and see how development goes.

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No problem. I do think you got something special with this. Good luck!!!

Would it be possible for you to test my prototype? No problem if not.

There's currently a password on the page.

HI, I just made a prototype for a game I would like to make. I was wondering if you can playtest my prototype and likewise I will playtest yours also in return.

Link to my prototype. Message back and send your own link so I can test your prototypes also.

https://mango-knight-games.itch.io/ashes-at-the-summit

Caught a bug. When you walk into the wall from the right side (bottom right) the character falls through the floor.

Quite an original idea to help improve typing speed for people I like it. There's a very minor issue that I think you can fix pretty easily. A zombie at the top of the screen does crop the word out of the screen on the way in.

Outside of that though. The game feel is solid and the game did feel intuitive to pick up straight away.