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Manganart

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A member registered Dec 06, 2022 · View creator page →

Creator of

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don't know if you liked or hated hahahaha, but thanks  for taking notes of all the things to improve for next games. Era mi primerito día.

Really liked the art, seems like an interactive illustrate book

Thanks for your time! 

I added the English version yesterday and fixed some issues. But the reinforced giving exp was a statement that I was aware, but I didn't know how to make them give 0 exp haha. But now I know that there is a plugin which do that.

I want to improve meanwhile I do new games and all this feedback I will use to the next one.

So I'm glad you like it at least to finish it and also thanks again for your comment I really appreciate it 

Heyy played the game, I liked the turn based combat. At first I didn't know for shure who were the enemy wich gonna move. but then I realice that they will move depending of their advantage like me.

Map where good, but making defeat all enemies a condition where enemies spawn unlimited was a bit "vietnam images" from FE awakening haha. Maybe defeating a leader wold fix that.

Also don't know why I could play until chapter 3 because the turn number stopped in the last one of the line. It suppose to make me move but I didn't have any troops remaining so it went like that forever. 

In overall I liked it, and the combat system where refreshing. I will keep that system on mind for future projects where I see it could fit well.

I will fix the stats on final battle then (also translate it into English too) and have all you told me in mind for the next video game I'm cooking hehe. Thanks a lot for your survey and the time spent on the game!! 

I'm glad you liked! at least part of it haha. 

Is the last map too difficult? I was a bit unsure if it will too hard to be beat. 

Also maybe is true that doña liss is too weak in comparison with the others. 

I'm trying to translate it but I'm step by step. Maybe I should invert a little more on translate it. 

I will think on all these stuff and do an update to fix these issues. 

Tried and liked what you did with the Ui (and the game). 

Did you change it yourself or used any other pluging? How can you hide the supporter UI? and how you did the terrain Ui too? I really like it how you inplemented it.


it's clear and beautiful. 

Thanks for sharing the game! 

SRPG Studio Project Public Survey.

   (Gameplay)

A) I wanted to create a good level dessing. 

On a scale of 1 to 10, how well did I do?

1. Poor level, there are lot of empty spaces and the level don't help at all in the strategy gameplay.

5. Not a bad dessign, but it has his flaws. Maybe you must invest more time on it next time.

10. They are incredible well performed.

I belive I score at a 7.


 B) I wanted to create a steady difficulty curve that grows alongside the combat

1. Wow, it was too difficult or too easy to complete. There is really not curve.

5. Early chapters tended to be more difficult, later chapters were too easy.

10. It's perfectly balanced, I didn't have any issues on beat the game.

I belive I score a 8 


C) Which map do you lie the most? just say the number. 

 1. Goblin ambush.

 2. Catacombs.

3. Deep in the cave.

4. Last battle.


D) It was difficult to know what to do in each map?

1. Dude, i just killed all enemies on the map because I thoug that was the objetive.

2. In some maps i didn't know how to bet them.

3. Not a problem at all.


E) Have you miss any reclutable character? In the final batttle you must have at least 5 characters.

1. Wait what? there are more than 3?!

2.I thoug only 4 where the characters playable.

3. I found all and has no trouble to know who where them.

Let me your thoughts :)