Thank you for your work !
Mandraw
Creator of
Recent community posts
Thank you, perfect ! Ended up buying it looks really cool !
One thing, when I install campaign codex and enable it alongside, stargazer just won't appear anymore.
I'm on foundry 13 so maybe it's that ?
Otherwise I do get this error in the console ( whether CC is installed or not, but doesn't seem to be a problem ? ( I've yet to import a map tho )
GET https://[REDACTED]/modules/map/scripts/util NS_ERROR_CORRUPTED_CONTENT GET https://[REDACTED]/modules/map/scripts/util Status 404 VersionHTTP/2 Transferred693 B (0 B size) Referrer Policystrict-origin-when-cross-origin DNS ResolutionSystem access-control-allow-headers Origin, X-Requested-With, Content-Type, Accept access-control-allow-origin * cache-control no-cache content-length 163 content-security-policy upgrade-insecure-requests content-type text/html; charset=utf-8 date Tue, 07 Apr 2026 14:43:26 GMT permissions-policy interest-cohort=() server nginx strict-transport-security max-age=63072000; includeSubDomains; preload vary Accept-Encoding x-content-type-options nosniff x-download-options noopen X-Firefox-Spdy h2 x-frame-options SAMEORIGIN x-permitted-cross-domain-policies none x-powered-by Express x-sso-wat You've just been SSOed x-xss-protection 1; mode=block Accept / Accept-Encoding gzip, deflate, br, zstd Accept-Language en-US,en;q=0.9 Connection keep-alive Cookie [REDACTED] Host [REDACTED] Referer https://[REDACTED]/modules/map/scripts/tutorial.js Sec-Fetch-Dest script Sec-Fetch-Mode cors Sec-Fetch-Site same-origin Sec-GPC 1 TE trailers User-Agent Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:149.0) Gecko/20100101 Firefox/149.0 --- Loading module from "https://[REDACTED]/modules/map/scripts/util" was blocked because of a disallowed MIME type ("text/html"). game
Yeah I never got to fully kink out some of collision detection, even before losing some of my code :/
Technically you got to the end, I just didn't have time to code it again.
Have'nt tried you game yet , but I did watch the trailer today at work, it looked really atmospheric ! I'm still not sure if it is an horror game, a puzzle game or an arena fighting game XD
Just only now saw there was no way to have a description on the submission page so here :
Position : sitting down.
Main interaction button : Grip ( after when you click on the second board, even if there is no feedback )
Game created during the VR Super Jam.
Music by Michelle Lugo.
Disclaimer : due to unforeseen circumstances I'm uploading a previous iteration which has little to no actual game, only mechanics. I hope to be able to restore the rest of the game by end of the Jam. EDIT: I wasn't.
Rest of description :
The goal of the player is to arrive to the last platform ( currently where there is a "the end" board.
The player has to step on platforms of the opposite color unless he wants to go back to the start or latest checkpoint. He can get a way to switch colors. ( later it would had a maximum number of uses, as it is I left it at an high count... )
Hello, I quite liked the concept ! The concept seems really fun to play for a longer time, I unfortunately couldn't keep playing too long because I had to play on the stairs down.
I'm not sure if it was a problem with the game or with my setup ( Quest 2 with virtual desktop, but also OVR, which I reset but who knows ) I'l guess I'll know when I test other entries.
So what happened is my starting height was fixed in a way that made picking up objects impossible unless going under the floor... So the stairs ;)
Really fun game even with this inconvenience !
