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mandoworld

4
Posts
A member registered Sep 10, 2023

Creator of

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cool concept and all the rooms have a distinct feel/color which was really well executed.

Sorry, second question: what does this game make you feel and what elements could be incorporated to amplify that feeling?

1) passage of time wouldn't have been clear unless i read the description, so i don't think so.

2) i don't think more screen space is necessary, but i think you have the perfect template to tell a cool story through a road trip conversation or arguing with another driver or listening to the radio. the simplistic visuals lend themselves to what could be some really interesting storytelling.

1) definitely a feeling of nostalgia, who hasn't been outside because they have to do something they hate that eventually fades away in favor of making the most out of their time? really cool concept.

2) i think simplicity is best with games like this because i feel like the purpose is to convey an idea, or in this case, a relatable experience. there's the potential for gameplay mechanics to get in the way of that goal so i don't mind the lack of "conventional" or "active" gameplay because i feel like that's not what's trying to be accomplished here.