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mance

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A member registered Jan 02, 2023

Recent community posts

thanks again !

no AY fx in my case /Cspect/ .. otherwise no problems. Diagonal movement is somewhat slower as it should be ?

I’m not a programmer, but for several years I’ve been trying to find out from the dev team about DMA limits, new modes and solutions, but there’s been no response and the forum is dead.

cheers, working under Cspect emulator even with very slow office PC.

Thanks.

H, still on Cspect emu.

When I shoot an NPC and walk over the corpse – or even into a living NPC – it’s as if I’m pushing the NPC’s sprite in front of me for a few frames.

At doors set in a recess, my character stops at the level of the wall and won’t move any closer to the door.

When I stab an NPC with a knife, there should be some sort of indication that the attack has landed.

Good work, lads. Just one question: will it be possible, in time, to add a bit of colour to that single-colour background in other games, a bit like the "copper rainbows" on the Amiga?

all working .. except cant hear enemy shooting at me even in a close encounter.

Half-res mode is now running quite well .. framerate wise. In Wolf 3D, when the player is hit, the screen takes on a red tint for a moment.

Rotation is faster, and the map works. In future, it may be possible to move around actively even in map mode, and a vector showing the direction the avatar is facing on the map may also be added.

Cheers. So far, everything looks very solid; of course, a little more speed wouldn't hurt, but as I said, I'm no programming expert. I'm thinking, though, of the FPS game GRIND for the Amiga, which I'm sure you know.

tested on very old office PC /cspect emu/ .. no sound, good gfx, I’m not a programmer, so I don’t know much about raycasters or BSP 3D engines.

Amazing work ... just one small thing... would it be possible to do something about the repetitive sound of the car at top RPM?

cheers .. 

as always thanks.

(1 edit)

cheers and ad amiga "copper rainbow" backgrounds.

a fantastic work .. keep it up and thanks.

no trollling but I dont know .. Speccy guy, never owned Amiga.

I finished the Alien Breed 3D 1 remake for PC—Project Osiris by ArcturusDeluxe—a long time ago, and now I've come across your project for ABDII and see that there aren't any comments here. 

So, hello, and good luck finishing the project. I'm very much excited about it.

fantastic work dude !

cheers, good work.

Thank you for working on Calm Commander!

Great answer. I'll definitely be keeping a close eye on your future work and spreading the gospel on the speccy /+Next/ forums, heh.

I don't have Next, and I don't plan on getting it, but I'm keeping an eye on the development of this "Commander". I hope it turns out so great that it'll launch by default every time the system starts up!

thanks, bazillion hours spended with Art Studio on ZX48.

OK, heh !

"In the near future, I would like to add loading and saving files to the SD card, but you will definitely read more about that later on itch.io."


.. so where are pics saved now ?

I'm not a programmer. The Next documentation states that, by default, it can handle a tileset of up to 512 tiles if the ULA space is utilized. And Mike Dailly just wrote a blog post about ULA, TILEMAP, and sprite rendering priority using BLEND modes.

The days when I used to type everything into the DOS command line in MS-DOS are 40 years in the past. Today, I just need to load a ROM with a single click. So thanks, but no... MAME isn't suitable for me. 

not so much .. cant find or load that SNX file. Never used MAME before.

I tried running it under Cspect in a rather naive way, but ... no cigar.

very nice, stylish gfx, slick UI.

It looks clearly like the best "street fighter" game for Speccy in terms of technology. Pixel art, full-screen vertical and horizontal scrolling, huge sprites, and still excellent speed!

Dynamite Dan/Jet set Willy .. plus obnoxious simple beeper music !

 I don't have Next, but at least I appreciate the good work.

thanks .. And the original authors, I assume, are all over 65 years old and senility is starting to set in, heh.

"Efficient code on this CPU requires manual register allocation" .. 

"Hand-optimized assembly can be up to 10× faster than compiler output — at a significant cost in development time."

I see you have expert knowledge of Z80. Question: would it be possible today to speed up, for example, R-type or Chase HQ by a significant percentage?

looks faster /smoother/ than Atari ST version, go figure.

happy xmas and thanks.

Even after an exhaustive explanation, it still seems "impossible" that this could run quickly on Speccy!