I don't have Next, but at least I appreciate the good work.
mance
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A member registered Jan 02, 2023
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How I Built This Thing (Part 3) - Tools comments · Replied to jtpl in How I Built This Thing (Part 3) - Tools comments
How I Built This Thing (Part 3) - Tools comments · Posted in How I Built This Thing (Part 3) - Tools comments
"Efficient code on this CPU requires manual register allocation" ..
"Hand-optimized assembly can be up to 10× faster than compiler output — at a significant cost in development time."
I see you have expert knowledge of Z80. Question: would it be possible today to speed up, for example, R-type or Chase HQ by a significant percentage?
How I Built This Thing (Part 2) - Objects comments · Posted in How I Built This Thing (Part 2) - Objects comments
How I Built This Thing (Part 1): Designing a 3D Engine the ZX Spectrum Was Never Meant to Run comments · Posted in How I Built This Thing (Part 1): Designing a 3D Engine the ZX Spectrum Was Never Meant to Run comments
Return to Long Shadows for ZX Spectrum NEXT comments · Replied to Martin Page in Return to Long Shadows for ZX Spectrum NEXT comments
Return to Long Shadows for ZX Spectrum NEXT comments · Posted in Return to Long Shadows for ZX Spectrum NEXT comments
Captain Square Jaw Demo for Spectrum Next comments · Posted in Captain Square Jaw Demo for Spectrum Next comments
Captain Square Jaw Demo for Spectrum Next comments · Posted in Captain Square Jaw Demo for Spectrum Next comments
Rondure Sorcerer ZX Spectrum 48K comments · Replied to JasonTaylor in Rondure Sorcerer ZX Spectrum 48K comments
Rondure Sorcerer ZX Spectrum 48K comments · Replied to JasonTaylor in Rondure Sorcerer ZX Spectrum 48K comments
Codename Obscura (ZX Spectrum Next) comments · Replied to MikaKujala in Codename Obscura (ZX Spectrum Next) comments
Codename Obscura (ZX Spectrum Next) comments · Posted in Codename Obscura (ZX Spectrum Next) comments