thanks again !
mance
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A member registered Jan 02, 2023
Recent community posts
Warmux Next: the worms have found their voice comments · Posted in Warmux Next: the worms have found their voice comments
Update 4 — More reliable doors and maps for all six levels comments · Posted in Update 4 — More reliable doors and maps for all six levels comments
H, still on Cspect emu.
When I shoot an NPC and walk over the corpse – or even into a living NPC – it’s as if I’m pushing the NPC’s sprite in front of me for a few frames.
At doors set in a recess, my character stops at the level of the wall and won’t move any closer to the door.
When I stab an NPC with a knife, there should be some sort of indication that the attack has landed.
Update 3 — Music, sound effects and easier secret walls comments · Posted in Update 3 — Music, sound effects and easier secret walls comments
Update 2 — Engine improvements, cleaner distant walls and more control comments · Posted in Update 2 — Engine improvements, cleaner distant walls and more control comments
Update 1 — Faster turning and an explored map comments · Posted in Update 1 — Faster turning and an explored map comments
Project Blacksite 82 — Episode 1: Dead Signal (Prototype). comments · Replied to filharvey in Project Blacksite 82 — Episode 1: Dead Signal (Prototype). comments
Project Blacksite 82 — Episode 1: Dead Signal (Prototype). comments · Posted in Project Blacksite 82 — Episode 1: Dead Signal (Prototype). comments
There are so many great and varied games! comments · Posted in There are so many great and varied games! comments
Calm Commander 1.3 - sorting and new panel options comments · Posted in Calm Commander 1.3 - sorting and new panel options comments
How I Built This Thing (Part 1): Designing a 3D Engine the ZX Spectrum Was Never Meant to Run comments · Replied to Z80_Man in How I Built This Thing (Part 1): Designing a 3D Engine the ZX Spectrum Was Never Meant to Run comments
Astro Warrior port for Spectrum Next comments · Posted in Astro Warrior port for Spectrum Next comments
Skynet Demo (ZX Spectrum Next) comments · Replied to Leonis in Skynet Demo (ZX Spectrum Next) comments
Skynet Demo (ZX Spectrum Next) comments · Replied to Leonis in Skynet Demo (ZX Spectrum Next) comments
How I Built This Thing (Part 3) - Tools comments · Replied to jtpl in How I Built This Thing (Part 3) - Tools comments
How I Built This Thing (Part 3) - Tools comments · Posted in How I Built This Thing (Part 3) - Tools comments
"Efficient code on this CPU requires manual register allocation" ..
"Hand-optimized assembly can be up to 10× faster than compiler output — at a significant cost in development time."
I see you have expert knowledge of Z80. Question: would it be possible today to speed up, for example, R-type or Chase HQ by a significant percentage?
How I Built This Thing (Part 2) - Objects comments · Posted in How I Built This Thing (Part 2) - Objects comments