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mana-brush

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A member registered 27 days ago · View creator page →

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Thanks, Ekasto! I really appreciate the feedback. 

The movement is one of the top things on my list, as I too find it a little clunky. My implementation forces constant movement in one direction and I think I can make that more forgiving/responsive!  

I hope to keep adding more levels in my spare time.

Thank you, Lorne! Yeah, I enjoyed building out the core mechanics of the game a lot. It really showed me how important planning is for game development! I hope to continue creating more levels in my spare time. :)

I really liked the intro and sprites. The art seemed really well polished! I really liked the idle animation ( i think ) when I left the red wizard alone for a bit. 

I share similar feedback for the controls and general mechanics. I almost forgot the basic attack when I started and found it a little awkward to cast and move at the same time. I think I would also improve the hit boxes and general scaling. It was a little inconsistent going from this grand tavern and room, to kind of an open world map.

That was very cute. I like the little villagers moving back and forth. I think it fit the theme quite well!

I had a little difficulty understanding how to gain more villagers or predict the merchant events, And it took me a second to realize that you need to click on the handles to move the villagers, not the ends of the tool. I did get surprised a few times when the arrow's weren't working when I felt I had the resources, too. But, still quite enjoyable!

Great use of 3D. I enjoyed playing with the speed and adjusting to the jumping. 
I couldn't quite figure out the theme, unless it's a meta application, like you're "jumping into game development". But all in all, it was brief, but interesting!

I had a lot of fun figuring out how to play the game. I didn't realize I could wall jump until about mid way through! But after that, I started taking a lot of different routes trying to collect the angels(?). I couldn't find an end after collecting them all, but it was a fun short game! 

Really hope to see more of your stuff.

I will manage my time better for the next one, so I can get more levels out! Thank you for the comment. :)