Thanks, Ekasto! I really appreciate the feedback.
The movement is one of the top things on my list, as I too find it a little clunky. My implementation forces constant movement in one direction and I think I can make that more forgiving/responsive!
I hope to keep adding more levels in my spare time.
mana-brush
Creator of
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I really liked the intro and sprites. The art seemed really well polished! I really liked the idle animation ( i think ) when I left the red wizard alone for a bit.
I share similar feedback for the controls and general mechanics. I almost forgot the basic attack when I started and found it a little awkward to cast and move at the same time. I think I would also improve the hit boxes and general scaling. It was a little inconsistent going from this grand tavern and room, to kind of an open world map.
That was very cute. I like the little villagers moving back and forth. I think it fit the theme quite well!
I had a little difficulty understanding how to gain more villagers or predict the merchant events, And it took me a second to realize that you need to click on the handles to move the villagers, not the ends of the tool. I did get surprised a few times when the arrow's weren't working when I felt I had the resources, too. But, still quite enjoyable!
I had a lot of fun figuring out how to play the game. I didn't realize I could wall jump until about mid way through! But after that, I started taking a lot of different routes trying to collect the angels(?). I couldn't find an end after collecting them all, but it was a fun short game!
Really hope to see more of your stuff.
