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mamu

91
Posts
12
Followers
23
Following
A member registered Feb 20, 2024 · View creator page →

Creator of

Recent community posts

Definitely feeling the Ooo inspiration u guys mentioned. The screen-in-a-screen trick u guys use is such a cool way to do screen shake and stuff. And the colors are so yummy. nice :)

dude what the shelly is he scheming

All the art in this game is so pretty ! And ur thumbnail is super epic. I beat the game on medium difficulty always going for the melee upgrades. The sound of moving around felt natural and I liked how you pivoted around the mouse in a unique way :)

The parrying was fun, I played just standing still the whole time

I don't really feel like I understood what was going on, I was just pressing buttons and I couldn't really tell what the upgrades were doing. Nice game feel though! I liked the diegetic start menu in the shell

dude the music in this game is soooooo good

wow the sound that plays when you walk is really gross. love the game feel of the ground pound!!

Having to keep track of what shell you're on in your head is a very fun mechanic I'm not used to seeing. I also like that the central mechanic of the game is about rising up against the odds and cleverly defying the curse. The animals with skulls combined with the chanting is also just a cool vibe. Game is hard (good!) and I haven't beaten it yet but I feel like I could if I played for like 10 more minutes. Nice!

Everything was very cohesive and nice! Don't want to spoil the ending but I thought it was a satisfying end that really tied the game to the theme. I appreciate the poetry/monologue vibe that the game starts with too, it sets the tone really well

Dude the biggest smile spread across my face when I started playing the game and it was golf mechanics instead of the default characterbody3d script or whatever. This game is so chill and fun. And your page is absolutely beautiful, I've never seen someone modify the godot splash like that and I love the trees peeping over the edge of the game page. And the turtle narrative is so relatable, I think we're all trying to find our missing wives metaphorically speaking. Shell yeah

Check ur windows build, i think ur missing the .pck file

The "red light green light" sort of gameplay is fun to engage with :)

its peam... I like how the enemies flash when u attack them, nice player feedback

Overall nice and well-made game! I completely forgot about dashing with F the first few times I played, I was surprised to learn it was more of a movement technique and not an attacking thing (and that it's not required for anything, at least as far as I got). All the art is cute! I appreciated the eel's attack strategy of dashing towards you, I thought it was fun

Cool game! I liked that the different types of shells was an integral mechanic in the game. Very replayable!

I want to play it, looks really nice! My game crashes tho whenever I try to create a lobby, anybody else having this issue?

Nice game! It felt really good to fire the gun, and the movement felt fair and not frustrating. The level select screen was a fun additon that allows u to replay levels more easily, I appreciate that. I was wondering, did Jeremy also make the music for this game? I wasn't sure from the credits.

lets freaking go i found the ball thingy whatever it is. peak

Cool game! The spaces becoming white was a unique touch ive never seen on a computer shell game before

I liked the concept of this game and the artwork and overall vibe was nice too!

I appreciated that the audio synced up with the gameplay. I was frustrated that dying sent me back to level 1 instead of restarting the current level

dude mark brown would love this game

It's hard not to love a game about knocking stuff over as a cat. i didnt stop playing until i knocked over everything in the room. you nailed the intonation on the "Count DOWN!" lol

interesting and unusual way to play the game, nice atmosphere too

lore goes crazy

A unique approach and I appreciated that the questions were scientific, educational, and had taste.

I liked the voice acting and the drawings were good

I actually enjoyed the mixed up control scheme, it added a bit of extra challenge. I was pleased by the music too, reminded me of nintendo eshop type stuff. overall a simple game that does all that it sets out to do pretty well.

The checkerboard background was a great subtle method of giving the player information without it being too obvious!

Cool game! I liked the dialogue, and the shift in tone once the 10 year countdown was reached. I also appreciated that more dialogue exists once you lose the game

I enjoyed the pressure created by the countdown when running around the facility! Among us vibes fr. The timer countdown combined with the rocket ship aspect makes this game fit in with the theme

cute art! i like the bright colors, the dialogue, and the funny expressions of the guy :)

Super duper impressed with the graphic design of this game. Gameplay was okay but this game makes me wonder about similar approaches to ball in shapes (maybe like those marble ball games where you have to tilt it?). Really cool game!! very inspiring visuals-wise

One of the craziest games I've played this jam for sure. I enjoyed the bold colors and additional antics added on as the player progressed. I also appreciated that you could be really bad at the game and not have to redo anything. Trailer was funny. Lots of creative energy in this game. Good job!!

Felt very cohesive. Sometimes the timing was a bit wonky but I know rhythm stuff gets finicky in general. Cool art style, I enjoyed the experimental sort of direction

i appreciated the button textures, space background, and animation when viewing the controls screen from the main menu!

this game was so cute!! i loved the attention to detail with the different phone apps. the narrative kept me hooked even when i was struggling with some of the levels.

cool game! really amazing sfx, and feels really tied to the theme of the jam

I enjoyed that this game told a cohesive story, and changing the colors of the terminal was a nice touch to denote progress through the game.