Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MalditoGandul

14
Posts
5
Following
A member registered Feb 22, 2022 · View creator page →

Creator of

Recent community posts

I love the last update!!

How many times have I played? I think two hundred 😂


Nice!

Great!

Me too xd

I forgot to tell you. But it happened to me when I hit the exit button again and again expecting the two ghost creatures to appear at the beginning.

In my opinion, it would be better if you could choose between two or three monsters every time you open an egg. A tactical choice.

It is true that it would be easier to win, but you can always increase the difficulty.

Another thing: it is relatively difficult to get 4 monsters of the same type and the rewards are not well adjusted in my opinion: If you get 4 the bonus is doubled; I don't think it's enough. It's much harder to get all 4 of the same type than it is to get different synergies. In other auto fighting games every stacked bonus is a much better improvement than the last.

I would swear that not all monsters have the same probability of appearing in the starter carousel. Gheist, for example, hardly ever has appeared to me...

(3 edits)

I dont know how has happen. Clicking to times somewhere or something.

Lol. I think this time I'm gonna win:

Nice!

Fuck, I like your music from bandcamp.

Have just been bugged. The game has frozen, I post the image of the moment: Maybe, can help. 

(1 edit)

I like your game so much, but (in my opinion) the animations between scenes are so slow. There would be better if they were faster: Better flow, you know. 

Happen the same with the text. I feel it slow.

(1 edit)

Amazing game! I have played for many many hours, I love it.  

I was thinking about developing a game like this for a long time: singleplayer-autobattler like pokemon, etc, etc. And I searched and searched the internet for ideas and found your game... And It's all I was looking for!

There are certain mechanics that I personally don't like at all or find simplistic. But, you know, those are the typical thoughts that come to you when you look at it from a creator's point of view: "I'd do it this way", "I would change this for this other"... Things like that —Always happen to me. Especially with the games that I like to the point that I imagine myself developing them. 

Oh, god, seriously, I'm loving it.

Having said that, I have encountered some bugs:

-In the event in the 3º floor with pilgris (the fire monster), the creature fusioned with the incorrect item. He fusioned just with the penultimate one equiped, I remember.

-When I unequip the vampirism fang item (the item that decreases the hp), the creature keeps the decreased hp.

-Sometimes when I use the artifact supers the zoom keeps in the screen.

For this time, that's all. 

***

I was thinking about your game and I would also like to ask you: how you have solved the system that calculates which position (for a creature) is the closest to attack ? 

I'm reasoning that it would be the best...

Maybe, from a position, simply calculate what is the physically nearest? (Vertor2.Distance() or something)

I was spinning it and it occurred to me to ask you. Of course, I understand in advance that you may not want to answer this xd.

I think I have written too much, It's a headache for me to write in English. Anyway, a greeting and thank you very much for giving us this game, Jay.