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malarkey-thoughts

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A member registered Jun 17, 2021 · View creator page →

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I know it was just a red trail but it still was somewhat unsettling to me but other than that, I enjoyed it.

When I tried to shoot bubbles, I passed through the ground. After that, all I had to do was click in the opposite direction I was going with out worrying about obstacles. It was around 1 min, I think. Overall, I liked the game.

Was going out of borders intended? Because it makes the game easier.

I don't see how it takes the limitation into consideration and the game is not challenging. Bubble generation also stopped after a while for me. But the concept and the presentation were good.

This is the first game that I speed ran with glitches.

I could control and score even when the game over screen was shown. Other than that, good game.

Good game.

Making control directions relative to the player rather than the world makes the game harder than it has to be.

This feels like a less chaotic and highly randomized version of Osu game.

I could spam the game by camping at enemy spawn site and live indefinitely. 

The enemy spawn rate is constant and highly unfair to the player. You could have made a collectible that temporarily gave the player to stop or reduce the spawn rate or limited the number of enemies per area.

Had to refresh every time I wanted to play again. Did not play the whole game but enjoyed my time.

You should have made a retry button in game and it starts off in a small window.

Movement feels somewhat stiff. Other than that, good.

Mouse scroll does not work when the mouse is on the game screen.