omg an update!
MakoL
Recent community posts
This is great!! The writing is VERY hot, and while I usually can go without visuals in text based games, I'm really glad you've included them. You've clearly put a lot of thought and effort into the art as well as the writing, because they complement the writing very well and give the game some identity and uniqueness.
The only complaint I have is that I wish there was more. I agree with the other commenter, we need more daddy Kiko, although I think that scene would be better in first person where you could experience the mental change instead of just observing it. I hope we'll see more of the conductor in the future, he's a swell fella 馃槈
Just wanted to say that the piercings after capture was hot, maybe we'll see something similar in Grove eh? wink wink nudge nudge.
In all seriousness, the visuals and animations in this are great. I thought the art in Grove we're perfectly fine, but after seeing how the great art and animations compliment the excellent writing, I can't say I'm jealous Grove didn't have this level of visual quality
Not a ton of content but enough to show the dungeon crawler mechanics and to showcase the excellent writing. I was a fan of your first game and the writing in this is just as good, or maybe even a bit better. My fav was the hare and hyenas so far, the collie is pretty good too. I wonder if the "effects" from these encounters will affect scenes further into the dungeon, sort of like a permanent curse until you restart.
The backend looks solid enough, no mechanics/logic bug that I could find, only incorrect tag errors. Other than that it just needs more content, which I'm looking forward to <3
All the best!
Bugs
collie introduction
Charisma 2+ Easy, I don't mean any harm. I'm $name, an adventurer.
At the end
Restart Error: child tag <</timed>> was found outside of a call to its parent macro <<timed>
gas room when busting the door ahead failed
Error: cannot execute macro <<link>>: malformed closing tag: "<</link> <<link "Try to bust through the door you first came through instead.">>"
Toad
Error: <<timed>>: invalid time value syntax: "6.5" in <<timed>>
no continue after it dies
You guys knocked it out is the park with this update! Everything got improved, the art, the gameplay, the enemies, bravo!
I thought I wouldn't like the quest system, I expected it to be grindy filler, but to my surprise they aren't. They all have unique enemies or provide character development. I already thought the art was good, but it got even better this update. The gameplay and combat got more varied as well. All of this kept the game fresh and not repetitive.
I liked the enemies in this update the most, especially the 2 bats and the slug golem. I got excited when I saw the chastity cage, thought we're getting some dommy blacksmith x grove chastity content, or a chastity bound state like with the slime suit or slave outfit, but oh well, maybe next update ;)
Now the long wait for the next update begins, but you guys have proven that the wait is well worth it. Thank you for your hard work
You're welcome, always a pleasure to replay this game.
Got this error on the second floor top right puzzle room on every option except full moon
Error: child tag <<else>> was found outside of a call to its parent macro <<if>>
Error: child tag <</if>> was found outside of a call to its parent macro <<if>>
10/10 as usual. My favorite part of the update is the slave suit fitting scene with the blacksmith. Hopefully we'll get a chance to be more intimate with him and the other explorers as the story goes on and Grove gets more corrupted. The other explorers also got some character development which does help the player care about them.
I'm going to give some constructive criticism here, the enemy scenes have started to feel a bit similar to one another in terms of themes. This is still fine, and I am being nitpicky, as I still very much enjoyed it, but may lead the game to feel repetitive in the future. Perhaps future updates can explore some new themes such as transformation, domination, hypnosis, or mind control, etc to add more variation to the enemies.
This is also why I think the added scenes and character development of the other adventurers are a great addition, it adds depth and introduces new possibilities and maybe future storylines with other characters that can help the game fell less samey than just hunting for game overs. If you changed nothing, I'd still be happy, these are just my two cents.
Some issues I've encountered are that the naga's enthrall doesn't seem to do anything, and I had terrible lag in the sandstorm desert (which is probably my laptop's fault)