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MakoL

43
Posts
1
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105
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A member registered Oct 09, 2017

Recent community posts

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Ooh, hypnosis content? Can't wait to see more of that!

Can't wait >w<

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Hunky werewolf boyfriends, what's not to love

Very cute artstyle

This is great!! The writing is VERY hot, and while I usually can go without visuals in text based games, I'm really glad you've included them. You've clearly put a lot of thought and effort into the art as well as the writing, because they complement the writing very well and give the game some identity and uniqueness. 

The only complaint I have is that I wish there was more. I agree with the other commenter, we need more daddy Kiko, although I think that scene would be better in first person where you could experience the mental change instead of just observing it. I hope we'll see more of the conductor in the future, he's a swell fella 😉

I just revisited this game and it's every bit as good as I remember it being.

This is actually quite good! I really enjoyed the writing.  Don't know how I haven't discovered this sooner

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Just wanted to say that the piercings after capture was hot, maybe we'll see something similar in Grove eh? wink wink nudge nudge.

In all seriousness, the visuals and animations in this are great. I thought the art in Grove we're perfectly fine, but after seeing how the great art and animations compliment the excellent writing, I can't say I'm jealous Grove didn't have this level of visual quality 

Collie > charisma calm down > fabricate success

Charisma 2+ ["Strip."|nerdCardsPlayWinStrip]]


Collie 

"Would you let me sniff between your legs?""</span>

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Not a ton of content but enough to show the dungeon crawler mechanics and to showcase the excellent writing. I was a fan of your first game and the writing in this is just as good, or maybe even a bit better. My fav was the hare and hyenas so far, the collie is pretty good too. I wonder if the "effects" from these encounters will affect scenes further into the dungeon, sort of like a permanent curse until you restart. 

The backend looks solid enough, no mechanics/logic bug that I could find, only incorrect tag errors. Other than that it just needs more content, which I'm looking forward to <3

All the best!

Bugs

collie introduction 

Charisma 2+ Easy, I don't mean any harm. I'm $name, an adventurer.


At the end

Restart Error: child tag <</timed>> was found outside of a call to its parent macro <<timed>

gas room when busting the door ahead failed

Error: cannot execute macro <<link>>: malformed closing tag: "<</link> <<link "Try to bust through the door you first came through instead.">>"


Toad

Error: <<timed>>: invalid time value syntax: "6.5" in <<timed>>

no continue after it dies

The main character is so cute

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Just caught me off guard is all, didn't expect such themes in what looks like just a lighthearted vn. Hope you're doing better these days. Keep up the good work

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I love this. The art is great (especially the freezer cg) and the writing is cute, and hot where it needs to be. The flashback stuff with Remy is quite dark and heavy. Are these based on your own experiences? Seems a bit too real

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You guys knocked it out is the park with this update! Everything got improved, the art, the gameplay, the enemies, bravo! 

I thought I wouldn't like the quest system, I expected it to be grindy filler, but to my surprise they aren't. They all have unique enemies or provide character development. I already thought the art was good, but it got even better this update. The gameplay and combat got more varied as well. All of this kept the game fresh and not repetitive.

I liked the enemies in this update the most, especially the 2 bats and the slug golem. I got excited when I saw the chastity cage, thought we're getting some dommy blacksmith x grove chastity content, or a chastity bound state like with the slime suit or slave outfit, but oh well, maybe next update ;)

Now the long wait for the next update begins, but you guys have proven that the wait is well worth it. Thank you for your hard work

This project deserves more supporters! Very underrated

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Surprising amount of content. Hopefully we'll see more of the characters from the underground out and about in the prison, they're all great! 

Found a bug: Restraints resets to 100% if you select rest then sleep on your bed but does not reset if you select any other rest option 

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Good luck in your future endeavors and thank you for the game

Very polished! The content is very good too. Putting TiTS to shame

Groove v0.3 release date confirmed (not clickbait) 😮😮🤯

It's quite rare to find a dev that's good with updates, both in terms of frequency and content quality (which IMO got better over time). Good job!

Great news! Just don't get too ambitious and leave the game abandoned. Good luck <3

You're welcome, always a pleasure to replay this game. 

Got this error on the second floor top right puzzle room on every option except full moon

Error: child tag <<else>> was found outside of a call to its parent macro <<if>>

Error: child tag <</if>> was found outside of a call to its parent macro <<if>>

Congrats on one million words! Good update

big excite

Wow! What a beautiful game

Interesting setting, reminds me of westworld

So looking forward to wolfie's bad end, Julian's was excellent

I must say, the music is pretty nice

The game's horny alright, and I liked it. Wished the Vulpis intro was longer though, I wanted to get to know Kors a bit better ;)

I'm on the windows version, I got there by spamming "break eyesight" and "pull up".

For the noble, it is possible for the heart stat to go into the negatives without triggering an ending. Is this intentional?

10/10 as usual. My favorite part of the update is the slave suit fitting scene with the blacksmith. Hopefully we'll get a chance to be more intimate with him and the other explorers as the story goes on and Grove gets more corrupted. The other explorers also got some character development which does help the player care about them.   

I'm going to give some constructive criticism here, the enemy scenes have started to feel a bit similar to one another in terms of themes. This is still fine, and I am being nitpicky, as I still very much enjoyed it, but may lead the game to feel repetitive in the future. Perhaps future updates can explore some new themes such as transformation, domination, hypnosis, or mind control, etc to add more variation to the enemies.

This is also why I think the added scenes and character development of the other adventurers are a great addition, it adds depth and introduces new possibilities and maybe future storylines with other characters that can help the game fell less samey than just hunting for game overs. If you changed nothing, I'd still be happy, these are just my two cents.

Some issues I've encountered are that the naga's enthrall doesn't seem to do anything, and I had terrible lag in the sandstorm desert (which is probably my laptop's fault)

Very good collection of short stories and surprisingly replayable thanks to the alternate endings available

love the art!

This in one of my favs, it got a lot of things right. However, I noticed that the game tries way too hard to be wholesome in almost every scenario that it just comes across as unrealistic, nobody is going to be giving life advice and be super duper supportive to someone they've just met 5 minutes ago, everyone is extremely positive almost all the time it actually gets tiring to read.

This has to be one of my top favorites text based games. I like pretty much every character and their scenes, especially Lancelil, Wurgle, and the racoon fellow... actually the doberman's scene was good too, there's just so many good scenes it's hard to choose a favorite. Very excited to see what you come up with next. Cheers, and good luck!

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Great game you have here. This one is an improvement over the original in every way, good job! I liked the battle teases, they have a lot of detail and are well written, I love the lewdness of the racoon main character. The animated portraits are a nice touch too. There are some grammatical errors in the writing though, I've noticed this in the first game as well. Some proofreading might help. Overall, good game, I enjoyed it. Can't wait fore more!

ooh, definitely do the soft gameover stuff. It's always fun to do those in games.

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I normally don't like rpgmaker games but I enjoyed this one a lot. The fights are not too tedious like other rpgmaker games mainly because of the grapple and loss scenes, plus a lot of the fights are avoidable. I also like that some of those scenes change depending on the status effects and curses applied to your character. The artstyle is simple but effective, and the voiceover adds a lot to the game. Can't really find a complaint other than that I wish there were more content. Good job!