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makescraps

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A member registered 30 days ago · View creator page →

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you must be good at gaming!

Very nice idea!

Very cute 

thanks! I'll continually develop this feature 

html page https://makescraps.itch.io/demo

update html page

https://makescraps.itch.io/demo

(2 edits)

i cant edit  this page

pls down game in this link

https://makescraps.itch.io/demo

(2 edits)

pls down game in this link

https://makescraps.itch.io/demo

oops!thanks for your reminder! I'll try edit it later.

(4 edits)

 html page https://makescraps.itch.io/demo

Game Controls (Simplified English Version)

1. Blinky (Red Ghost) – Slow but Easy to Control

  • Controls: WASD keys (W: Up, S: Down, A: Left, D: Right).
  • Core Traits: Slowest movement speed among all ghosts, but with straightforward logic—it always chases the player’s current position in a straight line. This makes it ideal for beginners to "block paths" without complex prediction. However, its slowness limits its ability to catch agile players, so it’s best used in combination with other ghosts (e.g., Pinky’s interception) for effective trapping.

2. Pinky (Pink Ghost) – Very Lazy, Requires Real-Time Control

  • Controls: IJKL keys (I: Up, K: Down, J: Left, L: Right).
  • Core Traits: Initially stationary; only moves when the player enters its detection range (about 3 grid spaces). If left unattended, it may return to the ghost house, requiring manual guidance to adjust its route. This "passive" nature demands constant real-time control—players must continuously steer it toward the player’s path to intercept effectively.

3. Inky (Cyan Ghost) – Can Pass Through Walls but Hard to Control

  • Controls: Arrow keys (↑: Up, ↓: Down, ←: Left, →: Right).
  • Core Traits: Unique ability to pass through maze walls, but behaves unpredictably (often suddenly turns or gets stuck in dead ends). It doesn’t consistently chase the player; instead, its movement is dictated by a random algorithm involving its own position and the player’s location. This makes it more suitable for "distraction" than precise trapping—players must constantly adjust its path to block the player’s advance.

4. Clyde (Orange Ghost) – Needs a Mouse-Set Target Point

  • Controls: Mouse click to set a target point (anywhere on the maze, e.g., near the player, close to a power pellet, or at a wall corner); Clyde automatically moves toward the target.
  • Core Traits: Without a set target, it remains sluggish (moving occasionally but without direction). Once a target is assigned, it becomes a "mobile obstacle." Players must flexibly adjust the target point based on the situation—for example, setting it near the player when they’re about to eat a power pellet to disrupt their progress.

interesting