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Makerizms

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A member registered Sep 25, 2023 · View creator page →

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(1 edit)

Yeah there is only 2 levels so I made it loop back to the start, you were solving it, thank you :]

I really enjoyed this game! I like how dark the theme was and how to sort of contrasts the beautiful artstyle, the cutscenes were really cool, it took a while for me to realize what was happening at the ending and then it hit me, and it follows the theme in such an incredible way! There were some minor visual problems but other than that this is absolutely incredible, especially for a first game! I would like to hear your journey of making it, thank you for making this!

I really enjoyed the game and the puzzles were really fun! Everything worked well and felt like it fit in, my only notes would be the pixel art sizes don't match up, the nest doesn't really stand out and the buttons are default. Thank you for making this game!

The art is unlike anything I've ever seen before and I love it so much! I liked the sounds and the story a lot too and it's message. Some things I noticed that bothered me was that it wasn't obvious that the sticky notes were your health and there wasn't any audio que or a very noticeable visual que for when you got hit so I just was kinda hoping I wasn't getting hit, I noticed the parallax in some of the rooms, really cool detail, there was no way to quit out after you beat the game, the combat felt good, and also HELL YEAH DROP KICKS!!! I enjoyed the 3d animations an incredible amount and the popsicle stick puppets at the end! I don't think the game did anything particularly focused on the theme. Overall I really loved playing this game, thank you for making it!

I really enjoyed this game and the stone statue thing blew my mind and how you can use it, in this case death is quite literally an opportunity, I really liked the pixely 3d artstyle and fixed camera points, and the eerie atmosphere with the sounds, some things that I noticed that stuck out to me was the starting menu buttons seemed out of place and the boat was very big, I was confused why at the start you were slow and then got faster but didn't bother me initially until I started dying and had to get back, the spike pit was really really cool but the ragdolls after dying were kinda unpredictable so it took me a bunch of tries, the depth of the character was kinda hard to judge at times but still really loved the game, thank you for making it!

Incredible game! Reminds me of Papers Please. I really liked the gameplay, art and sound effects, though the music didn't loop so it was just quiet the entire time after the first time it played, I liked that you could look over the rules any time and how you could hover over stuff and the papers sort of raised up, I liked how the art was and how you could cross reference the appearance of the characters with the documents a lot, there was some minor stuff that I noticed that irked me like the demon button cover not pivoting at the hinge or when you reject someone they don't fully go off screen before they dissapear, and the amount of text in the rules was a bit daunting, but other than that this was a really enjoyable experience!

Incredible game! Reminds me of Papers Please. I really liked the gameplay, art and sound effects, though the music didn't loop so it was just quiet the entire time after the first time it played, I liked that you could look over the rules any time and how you could hover over stuff and the papers sort of raised up, I liked how the art was and how you could cross reference the appearance of the characters with the documents a lot, there was some minor stuff that I noticed that irked me like the demon button cover not pivoting at the hinge or when you reject someone they don't fully go off screen before they dissapear, and the amount of text in the rules was a bit daunting, but other than that this was a really enjoyable experience!

Simple and beautiful

(3 edits)

Brilliant, I'm really interested in how the mechanics were made

This game was extremely fun, a bit tricky to press the combos while moving though, I am really interested in how the mechanics work

I use Godot but that should also work there, thanks!

Thank you for the feedback! Actually we had a crosshair but I removed it because I couldn't figure out how to allign the bullets with the crosshair in time, will definitely add it in the future, thanks for playing!

Thanks! Sorry that's its sort of a buggy mess right now lol (-‿-")

Personally like 6 hours a day and like more than 10 on weekends, the other members of my team spent anywhere between 2-6 hours a day, the other programmer likely way more, probably more on weekends like me