
push-push-push
Really enjoyed the game!!! The fighting mechanic is very fun and also haven’t seen anything like that before, and the art is beautiful! My suggestion for the full game would be to make a rotating animation or some sort of subtle inclination on where you are turning cause I lost orientation a few times, it can be hard to keep track where you are facing. And also maybe give ability to go back one step with ↓. Can’t wait for the full release!!!
Super lovely game, I love to return to it with each update!
I have a few suggestions on the readability of the cards. Sometimes I don’t get the card's explanations. For example, I still don’t understand what the explosion wand does, it says that it deals extra damage in an explosion, but when I attack, it is still 3 — I’d think that the card explodes. Some enemies have something like "adds spikes to enemies when damaged," I was confused if I shouldn’t damage that card or other enemies. What could help is testing those out with other people to catch those difficult to understand wordings, we do this with art critique all the time! (or maybe it’s just me :p)
Another suggestion would be changing the shape of the letter "w" as it’s easy to confuse with "m," like in wands–hands. And as the typeface is pretty thick, if you add more space between the letters, they will be easier to read when small.
Super addictive and clever!!
I have a small typography advice, if you want. On smaller screens the text on the right is hard to read cause it’s bold and tight together. If you add a tiny bit of tracking, it becomes much sharper. + also if you divide the dollar from the number and put it before, it will be more legible and habitual.
I changed the Lucky Echo to illustrate what I mean, if you zoom out so it’s small on the screen, you could see the difference:
I reeeally loved the game. It’s so cleverly made. It really reminded me of Mario and Luigi: Superstar Saga — and it’s my favorite game of all times! The way you see unsolvable elements in a puzzle or areas that you can’t reach, and then you upgrade your sword and realize that it can be done — it's such a nice feeling.
I was struggling in the ice level with the cracked rock, and saw people suggesting adding a dialog box that hints you towards upgrading your sword. The hint is definitely needed, but it would be a lot cooler to not use the game’s interface for it. For example, the animal in the same room could hint on the solution by saying “man, some things just can’t be moved” or something like that.
The only thing I didn’t like was the falling mechanic. When you have to go from one dungeon to another and fall at the end to do it aaall over again it‘s frustrating.
Thank you for this wonderful experience!