I ended up buying the pack expecting to do a bunch of cleanup work... But these aren't 128x128 at all? they are much closer to the 64x64 size already lol.
Sure the textures themselves are 128x128, but most of that is just empty unused space in the texture. I don't really understand why you use 128x128 when that is clearly not the actual scale of the zombies.
This is good news for me however :) these will most likely be used in the steam game "Sombie" ;)
Makapar Games
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I don't need exact scale accuracy ... But roughly so that I can get doors to at least lign up okay ... If I used the 32x32 for example, would doors be roughly ~32x64?
Or do you mean its entirely wild wild west and there is no conformed pixel sizes whatsoever in this pack and we are expected to scale up / down each asset?
You almost got them all. Only missing the white.
If you ever want to come back and "cheat" for the white one, loot spawns every 6 seconds if there is an empty spot for it ;) so you can just pick up loot and move it out of the huts.

And thank you for playing :) I plan to do a post jam patch, I will definitely announce it in discord when that happens.
My curiosity won so I pressed "No" when asked if I wanted to go to the next level... It made the music stop and made the game non interactive :(
Oh well... I am not the target audience for this game, I have bad sense of direction and do not enjoy mazes, but the game has cute graphics and seems well put together, so I think it is good :)
All SFX are just mouth noises :D some slightly edited, but definitely not a sound pack :D
Thank you, glad you enjoyed it.
Unfortunately servers lag more the longer they have been online :( I restart it sometimes, but it is never fully fixed. The host I use is very underpowered, not suitable for a game server.
Thank you very much :) I managed to reuse a bunch of code from another WIP project, otherwise this would have been impossible...
It was still very difficult to pull together something working and a ton of ideas were scrapped in the process. My code is not very flexible, so I had to rewrite a bunch to get basic things working. Some systems built in this jam will be ported over to my more ambitious long term project, and I had fun experimenting on this, so for me it is time well spent.










