Odd, either it was the save file or it was just "having a moment". Deleted the save and started a fresh game, and it's ok. Exported / imported an old save and it's still fine.
Majenko Technologies
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Just thinking about the logistics of "rest" - I know you probably have it all planned out in your head, but my first thought is "we have all these houses, and no one ever uses them. People toil all day and all night. It's no wonder they get tired..." - Why not have people stop working at night and go home to bed? Except maybe the "nightowls" who stay up all night but rest more during the day?
Experimenting with the "rest" system at the moment. I have managed to make people faint quite happily(?) but I haven't yet seen anyone use my rock. I do have a pair of Supers that appear stuck though. They're both on about 50% rest, and stood next to my rock (I don't know if that's important or not), but it says they are "walking to assigned facility" - one a fish and the other an iron ore SCUBA station.
They're not walking on the spot, but just stood there like lemons.
For things like the rock where people can "use" them it would be useful from a debugging perspective to have a "number of times used" stat or a log of "used by xxx" data for each item.
V31e fixes it. Either intentionally or unintentionally :)
But V31e seems to have randomly rotated a number of my buildings 270 degrees... seems restricted to cookstations and snack tables. Hardly an issue though. Except the selection box is the original orientation. I guess the model has rotated internally...?
Next bug... This is like bubbles in wallpaper :)
Just a graphical one I think:
Yes, it claims I collected worms from my beacon. Or maybe it's just infested with worms after being underwater for so long?
Also I'm "collecting" motors from storage that actually gathers minerals. I think there's some offset in the icon selection that shouldn't be there.
Yes, they're all offset. I even collected smiley faces from a refinery that makes graphite...
BTW, for little cosmetic problems like these you really don't need to push out updates - save them for the next release. Also that's where a bugtracker would come in handy - for each release I could then check off what bugs I'd reported and confirm if they're fixed or not and flag them as such.
Update: also evident when an upgrade fails ("Not enouugh circuit boards <(v)))><" - that's a cooked fish by the way).
Update 2: Also evident when settlers arrive...
"Certainly, sir. One glass of angry face coming right up." ;)
I'm doubting a disparity in indexes for different resource files, since icons work fine in other places (in/out for buildings, storage labels, inventory, etc)...
Everyone is still getting depressed. I can't see any actual common cause for it. It's happened now without any banners coming up.
I know you're thinking of implementing fatigue (if the rock is anything to judge by), so I'm wondering if they're getting tired and it's an effect of unfinished fatigue handling or something. All I can work out is "it happens after a while"...
WTF is going on here?
I just created a storage and set both the input and output to be fish. Then *everyone* queued up to get to a certain spot on the sea bed and magicked a fish each out of thin-water.
I *think* they all went underwater to collect the fish that I put in the storage. The point they all crowded into I think was directly underneath the storage.
Update: Yes, they are all going to get fish from the storage, but from under the storage.
Here's how it looks from above when I dump 100 fish in the storage for them:
This does seem to be a problem, but not of a "one is unhappy so all show the unhappy posture" form. I'm getting the "1 settler is thirsty", "1 settler is hungry" and "1 settler is unhappy" banners regardless of the actual state of my settlers, everyone is using the depressed posture, and I can't click on the three banners to zoom on to the affected settler. You may already have fixed it in v31b but the upload is b0rken.
I guess I should delete my rock before trying that version then :)
I'm just investigating a problem at the moment where all my survivors look depressed (although their speed is high). I have two that actually are depressed, and I'm thinking it may be catching. If I can get them both to not be depressed (they were both divers btw) and everyone else cheers up then that kind of confirms it.
I have one survivor that just can't stop working. She'll work herself to death. She's a super and is assigned as a fish diver, and she dives and dives and dives and never stops for food, water, or to do a turn on the dance floor, on the dance floor, do a turn on the dance floor. I have to keep turning her "off" (stop collection of her fish so she has nothing to do, or unassign her) so she'll take a break. It's only her, none of the other fishermen/women have a problem. Even if I move her to another scuba shack she still works herself to death.
Now don't get me wrong, I'm all for people being motivated, but not to the extent that it affects my global happiness stat...