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Maikw

6
Posts
1
Following
A member registered Dec 26, 2021

Recent community posts

Question! Is there also a world map with this engine? Like the world map from Super mario World. I try to make a world map like this, but i can't find a good tutorial for this, any tips?

Hello, question! I want to change the height and width to 1200 x 800 ( or full screen ) so i can play on a bigger screen. Now is my question where i have to start to make it work? I know i can change the height and width of the room, but which another things i have to change?

Thankyou.

(2 edits)

sorry to bother you again. Where i have to put the global.active_gamepad to make it working? I added the global.input_pad at init_input but still get a error because the active_gamepad i think.

(1 edit)

Okay i see. If i start the debugger i see that the global.input_key got a array (9560E80), but the global.active_game,global.input_pad a unable to evaluate.

This is the error i got: 

ERROR in

action number 1

of Create Event

for object parent_menu:

trying to index a variable which is not an array

 at gml_Script_get_keys (line 17) -    k_u = keyboard_check(global.input_key[input_U]) ||gamepad_button_check(global.active_gamepad,global.input_pad[input_U])

############################################################################################

gml_Script_get_keys (line 17)

gml_Object_parent_menu_Create_0 (line 4) - get_keys()//Get once so that held keys won't instantly trigger press-but-not-held

gml_Object_obj_gguimenu_Create_0 (line 2)

gml_Object_obj_titlescreen_Create_0 (line 2)

What is the best way to make the gamepad works? Thankyou for your answer.

Hello,

I try to make the gamepad work, but i got some problems with it.
I hope you can help me out what i doing wrong.

What i did is the same like the keyboard check but then with the gamepad_button check.

like:

k_u = keyboard_check(global.input_key[input_U]) 
k_d = keyboard_check(global.input_key[input_D])

k_u gamepad_button_check(global.active_gamepad,global.input_pad[input_U])

k_d
gamepad_button_check(global.active_gamepad,global.input_pad[input_D])

ect.

Have i to change another script for make it work or doesn't work this like i did?

Thankyou.

(2 edits)

Hello,

Maybe this is already asked but i can't find it.
Can you use your own art for the engine?

And i am learning to program / make something for myself and i think this can help me to understand more how to make a monster catching game

Thankyou