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magratheya

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A member registered Feb 15, 2018 · View creator page →

Creator of

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Developer note This game was built as a constraint experiment. The goal was to create a complete, replayable arcade experience using a single, self-contained HTML file — no libraries, no build step, no excess.

The focus was clarity over content: one lane, one mechanic, fair tension, and readable feedback.

AI was used as a collaborative tool during ideation and iteration, while all design decisions, tuning, and final structure were intentionally curated.

Developer note
This game was built as a constraint experiment.
The goal was to create a complete, replayable arcade experience using a single, self-contained HTML file — no libraries, no build step, no excess.

The focus was clarity over content: one lane, one mechanic, fair tension, and readable feedback.

AI was used as a collaborative tool during ideation and iteration, while all design decisions, tuning, and final structure were intentionally curated.

FOLD/UNFOLD is a compact design experiment focused on clarity and decision-making. Feedback is welcome, but the game is intentionally small and complete.

GRID POKER is a compact design experiment focused on clarity and decision-making. Feedback is welcome, but the game is intentionally small and complete.