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Magpie56

22
Posts
A member registered Oct 05, 2021 · View creator page →

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Cute animations and sprites! The little song is really cute too. The movement felt a little slippery to me, but maybe that was intentional. With the blue heart pillow on the right side, I couldn't pick it up; am I not supposed to be able to?

This is a fun Space Invaders mock-up! Stylistically, I would like to see all the sprites and the background be the same style (8-bit, for example). It would feel more cohesive, and it would look really nice. 

Really cute pictures for the ducks! The snake seemed out of place because he wasn't in the same style. I also would go in a straight line for a long while before hitting any turns and that was kind of boring. There should be a mini map in the corner showing where you are in the map; not necessarily showing the maze of bushes, but showing if you're in the top right, bottom left of the map.

There are lots of grammar mistakes to take care of here, but other than that it's a good story. I would like to see some illustrations or hear some music to go along with it!

AHHHH! I love it! Beautiful art and writing. I love the final illustrations for each character. It really makes the end feel special.

This was a genuine and interesting story that was VERY well written. I like the text color changes.

The UI looks very nice. I like that you color coded certain things; it makes it very easy to read and process. The music fits perfectly by the way! I love how there's a bottle clanking sound effect when he pulls out the potions. very clever and sweet. 

The voice acting makes this game great! It is very entertaining, funny, and original. There are a few grammatical errors that a quick proof read could fix. Also, some of the options start lowercase while some start uppercase- I think you should stick with an option and keep it consistent. Loved the art, loved the voices, loved the experience!

Super cute art! The slipperyness and extreme momentum that the player sprite has is too much. It is very difficult to control. The level design is good, but very hard to navigate because of the player physics.

I like that you focused so hard on the physics of the player and the interactions between the player and platforms. If you were to work more on this, I would adjust the colors so they look more cohesive together. Then, I would add more levels.

Really unique and funny. I like being a chicken. If you proceed with this for your final, I'd add some chicken noises at the beginning while we're still in the coop. Something that got annoying was the same noise happening over again once you entered a new passage, so maybe add a continuing song throughout the whole game to remedy that. Also, I'd love to see some illustrations of the chickens and the farmer incorporated into the game. Lastly, there are some capitalization and punctuation errors that need fixing. Other than that, good job!

This game has a really valuable moral. t was very well written and wholesome. If you continue working on this for your final, I'd love to hear some quiet, slow piano music throughout and of course the noises the violet blob and the cat makes. Also, some visuals would be sweeeet. Very good job.

Really fun idea. I really like the option to go to different rooms. When I picked up the knife and then clicked "have everything", it said that I hadn't found everything so it brought me back to the kitchen and asked if I wanted the knife again. So I had two knives in my inventory. Just gotta add a macro in there so that the player can't get a second knife. I like the character stats at the bottom and I really like how the objective is straightforward but dangerous. I was nervous to go anywhere. Very well done.

All the endings are bad. If I do this for my final, there will be much happier endings.

The theme here is really good. The format is very clean and easy to follow. No complaints. If you do this for your final, I'd love to see some illustrations!

Very well illustrated game. The visuals were very fun and atmospheric. In the beginning, up until we met Viktor, it was hard to tell who was talking. Also, I got the options confused with the clickable text that reveals more of the passage. This is because they were right on top of each other. I would make the options viewable only after we've clicked all the words to reveal the full passage. I can see you put a lot of work into this though. Very good job.

Very funny, very fun to play. I would change a few things to better the presentation though: In some passages there were big blocks of text; I would add a few blank spaces in between short paragraphs to make it look more appealing. Also, there were quite a few punctuation and capitalization errors that took away from the presentation. Just editing and formatting the text better would make it perfect!

This is very well presented. It was really fun to play and the story had a straightforward objective that was fun to complete. If you had more time, I'd love to see character's illustrations as we meet them.  The only thing that confused me was the opening prompt that looked like it wanted you to type your name, but it wouldn't let me enter anything. Maybe this is a me thing.

EEEEE so cute! I agree that the options were pretty narrow, but that's understandable with how little time we had to do this. But if you decide to do this for your final, I would allow the player some more chances to talk to characters they haven't yet throughout the game. Really cute game. Love the art!

Very cute and casual. My favorite part is when Greensly shows the picture his boyfriend drew of them. I also liked petting the duck hehehe. Good presentation. The only thing that distracted me was all the punctuation and capitalization errors. Otherwise, very nice and sweet!

Really well presented. Funny theme and very fun to play. The only problem I noticed was capitalization errors, specifically on the clickable dialogue options. On the "You died" passage, I would add an option to start the game over. VERY AMAZING OTHERWISE.