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magnitood

13
Posts
3
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A member registered Jul 22, 2025

Creator of

Recent community posts

the loop thing is done by basically copying the levels on all 8 sides and seamlessly tp-ing the player ones they reach a certain threshold. The gravity rotation is just a scene rotation in Godot with a smoothstep lerp

Thanks for playing :3. Yeah the game basically has no progression or ending. We spend too much time implementing the rotation mechanic and ran out of time to implement progression and ending. And yes the doors are sort of broken, they open when you interact them from the side not when when you are over them. 

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Its a very good concept. Are there more than 1 endings?

The idea of a metaphorical loop of chores is very neat. Loved the watercolor artwork

Clicking the duck was fun

Can't figure out what to do

no game

somehow played it for half an hour. The physics is way to slidy for a game that requires this much precision

Pretty good game, but one of the levels was buggy and resetted the clones even when 2 charges were left, could not progress after that

Game is very polished. Wish the dialogue was fast forwardable or skippable

Was quite addictive. Was excepting a little bit more level variety, but overall quite fun

Yeah manifold garden was a heavy inspiration for this

haiiii :3333