Woo 66! It took a few levels to master the controls, but it's a great experience once it clicks. Appreciate how the levels warm you up for the challenge at the end too!
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Neat! Reminds me of a big shuriken from Naruto or some other anime. I cleared all the trees, all 102 of them! It's pretty satisfying, a few obstacles in the level would have helped add some challenge to it. Good job though overall!
Very nice, the cube moves well, I got stuck between the houses on the left the first time and had to reload the game. Other than that, it's great. Wish there was a few more levels to play around with the movement and platforming!
I was able to defeat the Royal Knight! The tweaks seem great.Feels really well rounded now, would be funny to see some odd-ball knights, like one with a big head, or a longer Jousting lance! Again, well done!
Thanks for playing! Interesting bug I've been able to recreate it but only once, and congrats on beating my original score of 42! 62 is a wicked high number! We intended for the pressure to mount over the course of playing, leaving to the players eventual demise :) After all, you can't delay the inevitable...
(Btw Joust on Time was fantastic!)
Looks awesome! The controls and the amount of delay feel good, not too long that it's frustrating and not short that jumps and platforming become super trivial. I think some of the level design could be improved upon however, the 2nd zombie in the pit is fine but the pit could be double the width. Little tweaks like this. Well done though!