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MagikaMUSH

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A member registered Jul 26, 2020 · View creator page →

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Thank you so much for the feedback, we're glad you enjoyed it and tried to find all the collectibles as well! :D

Great low poly style on the characters and really cool animations. The combat is good though I would have liked some clearer feedback on what attacks landed and which didn't. I did a normal run and a speed-run because the platforming and character movement was very agile. Amazing job! :D 

Thank you for playing and for some very nice feedback. Cut the tope was mentioned in our design inspiration actually! :D

I really liked the responsive jumping and controls. I felt like it was fair but I would have liked some checkpoints to start the level from. Plus the character may get trapped in an obstacle but can find their way out, which is either intentional or a happy coincidence. Very nice overall!

Nice and very relaxing game. I enjoyed making the planets spin. I got stuck with no fuel the first time as it wasn't clear I had to conserve it, but after the first try I finished it. Well done! :)

Nice idea with the split-screen. It is very difficult in a good way and beating a high-score is a good challenge given the split control mechanic. Good job!

Thank you for the feedback and the lovely comments, we're glad you liked it!

Ah sorry my bad, maybe I was just well and truly lost in my labyrinth xD

Lovely art style and bloom effects. I didn't know if I was defending my planet or just trying to live on the last remaining planet. All in all it was a lot of fun and  the movement was very slick :)

Thank you for playing, and what a coincidence that we had a similar idea!

In the first level the tutorial boards mention Holding SPACE while on a planet to disconnect all connected planets, so you can retrace your steps without starting the level from scratch :)

I wondered whether you could run it to the end, but I didn't want to risk losing my life and run into a mob of enemies haha

Very nice polish! My initial reaction was that I'd have to fight the aliens but then realised I had to flee. I would like the transitions to be quicker for already visited places. I did have to figure out that the wormholes were clickable too. 

The art and the cutscenes looked very good,  well done!

Nice catchy background music! Nicely done for your first game :)

A nice short game! I thought the final wave  battle was a nice change of pace. The corridors were tricky in a good way though it would be nice to aim up and down as well. Very well done! :)

Nice concept, I didn't see the yoga mat because the bottom of the screen was cut off, so I just did a lot of exercise :) Good job (it would be cool to see what this game could turn into in the future!)

I really like the look of it and the music is great for each world. I kept retrying as I knew I could go further but the spike colliders seemed to be too big and unfair at times and one of the altars (the dark blue world) might be broken because it kills the player on contact so I couldn't finish the game. Apart from that everything else is great. :)

Cool concept of connected worlds! Would loved to have seen more of it and more strategy. Shame all the fighting happened at the portal so i could see or tell hitting who xD

The art style was very cool though, great job :)

Very satisfying spatial sound and light placing. I only played it on my own. I didn't know when I found a secret path or not so it would be helpful to have a sound or indication that a wall has disappeared maybe? Amazing job though, I will try and finish this game with someone else! :)

Thank you so much and we look forward to playing Planet Jumper, it looks intense! :)

Thank you for your very kind feedback, I will make sure to tell people about Grandma's Ghosts as I loved playing it. :)

I loved this short story, I found it charming, with a lot of character, and also moving towards the end. Great work to both of you!

Done, thanks!

We've sent the link on the other thread :) Thanks again!

https://magikamush.itch.io/embers-escape

Thank you we will send you it now!

Yes, sorry I uploaded a windows build as I thought downloadables were allowed in the dropdown menu?

Is there any chance we can submit a WebGL now?