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magicquest

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A member registered Feb 12, 2024 · View creator page →

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Hey, thanks for reminding me! Manual is now live in the downloads. I will upload the comic in the near future when we sell out of physical copies.

Hey, thanks for playing! The physical cart and rom download are sold separately. They are sold on different platforms, so it's not really possible to distribute them together as far as I am aware.

This is the full game. You will need a GB or GBC emulator to play the rom. It is also possible to play on gameboy handhelds with our physical cartridge (available in our webstore) or launching the rom from a flashcart. We are currently working on ports for Steam and Google Play Store, so those will be good options if you don't want to fuss with an emulator. Thanks! 

Ordered mine yesterday! I love these games and can't wait to play  them again! 

Hey! Thanks for playing and reaching out. Apologies for certain aspects/features of the game being so opaque haha. The Select menu is our 'Level Up' menu. When you level up in the game, you receive a random boon/buff from that list. The select menu helps you keep track of which boons you have gotten so far in your run, so each time you level up, it will mark one off with an X. And, yes it is a rogue like, so each time you die, you start off again in a new randomly generated dungeon. You'll notice there is no save feature, so you just try to get as far as you can each run, until you face off with the Citadel's final boss. We're glad to hear that your enjoying the game, good luck Gnargoth! 

Sick!

Great Game! Really fun, and I loved the music! I got to the Queen Bee boss on my first go. Can't wait to play the full game.

Thanks or the feedback! I'll try out using a hit confirmation sprite and see how it feels.

Thanks, Dark Fort was definitely a big inspiration! We love Dark Fort and Mork Borg! 

Nice one! That's a good looking kitty right there!

Fun Demo! I love the art style on the standalone frames. Two things I noticed are text characters changing in dialog, I think this is caused by having too many letters on screen, easy fix by making shorter text segments. Also I was having a hard time with doors not opening after defeating all enemies in a room. I would go to start menu, then clear the room again after enemies respawn and I could get through. The first boss dusted me though! Check out my demo for Ghoul Thrasher, i think you'll enjoy the art. Can't wait to see the next version of Shotgun Wizard!

Thanks for checking it out! We are big fans of Traumatarium and it is definitely an inspiration for GT. Many elements of the game rely on chance, so some runs are easier than others, try Thrasher mode for a more challenging experience.