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MagicPillow

13
Posts
50
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43
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A member registered Sep 07, 2019 · View creator page →

Creator of

Recent community posts

This was so charming! I loved the unique mechanics—I felt so smart when I figured out that you can lasso multiple people at once. Great job making this!

Great execution of a more spatial take on the theme! There was a lot of depth and risk/reward with the ability to make loops larger to tie multiple pom-poms up, at the risk of giving them more time to wander away. I quite enjoyed playing it.

Very atmospheric! I quite liked trying to figure out which doors the figures were hinting at, though there were a few I had to guess. The audio design especially stood out to me. Great job on an excellent game!

I had a blast playing through this! There were a couple of difficulty spikes here and there, but I think each one prepared me for the next, so nothing was insurmountable. Fantastic presentation, and great game overall!

This was very well made! There's a lot of interesting risk-reward aspects to consider, such as the repairs also restoring the spikes you have to dodge.

I had a lot of fun with this! It took me a few loops to even see rain, but once I realized there were random elements, everything started to make sense. The story was intriguing enough to keep me going and concluded in a way that was both surprising and cohesive.

This was really fun! It took me a minute to figure out how everything worked, but once I did I got really into it. There's a nice balance between trying to build quickly and trying to make sure nothing falls into the pit; led to a few close saves where I had to quickly build a support to catch a falling stack.

Some of the puzzles really stumped me for a while! I especially enjoy how much depth the sawblades add to the gameplay.

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I loved the presentation here! Trying to guess how big everything is was incredibly novel.
EDIT: whoops I originally left the wrong comment here

Thank you for the comment! I'm sorry you didn't have an engaging experience. In the interest of improving the game, do you remember how far you got? Are there any specific sections that you recall being especially frustrating?

Interesting idea. Some of the puzzles really made me think.

Really interesting idea! It felt really confusing until I figured out how the tile shifting worked. I couldn't figure out how to test levels in the editor, but it's still a really cool inclusion nonetheless.

It's nice to finally experience what my last brain cell feels