Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Magic Rock Software

4
Posts
3
Followers
A member registered Mar 10, 2022 · View creator page →

Creator of

Recent community posts

Thanks. I decided to cut some of my other ideas for scope reasons, but I think I could add a bunch post game-jam without expanding the game's complexity too much. One idea was to give players the ability to "throw" their lance. The upside is you can potentially get a kill from a safe distance or by leaving it on the floor like a spike trap. The downside is that you have to go pick it up if you want to ram anybody.  😅

Yeah, I'm going to have some fun updating this.

If you want some constructive criticism, I’d suggest treating the WASD keys and the arrow keys as different players (so two players can share a keyboard, without needing to buy a controller)

I didn't think of that at all when I was slapping this together, but that's a great idea.

and probably making the the player objects look slightly different (maybe different lance colours?)

The original plan was to have proper art assets to replace my temp blocks, but my friend got busy. I'm thinking that adding some sort of color effect should do the trick for an updated build. Like, player 1 has a red circle, player 2 gets blue, and so on.

but I was sadly unable to test it since I only have one keyboard and no controllers.

I can look into letting you play as two separate characters played on the keyboard. It's too late in terms of the game jam, but it's a solid idea.

The lack of sound really drags the game down I think though, even if it was just some royalty free Kevin Macleod music or a little blip when a player dies or goes off the map would be neat.

Also a good suggestion that I initially didn't think about for time constraints. Going to make notes of this stuff.

Sorry, this is my first time ever submitting anything to itch. Will try to make the update.