I wish there were more, but I understand combining a text-based adventure in a 3D environment is hard. The atmosphere and ambience were incredible. I can't wait for the full version.
Magic DEVael
Creator of
Recent community posts
The quiz is very interesting from a technical perspective. From what I gather from playing this game, each question and its choosable answers are all somewhat randomized, then taking the randomly generated answers and seeing which one is the closest to the answer of the randomly generated question. I find this to be really cool, and I am wondering how you did that.
This game is very straightforward, and it makes me think that this is really the professor's submission to make sure we know the syllabus. The quiz format is very clean, and I like how you get a score on what answer I gave and if it was right or wrong. Using those totals to show how much I got out of 5.
This game perfectly represents what it is like to get code to work in the game. The personification of the computer is really good, too, because that is how I would associate errors showing up in the devlogs. I also like how you made the computer font red. It really makes a connection between the computer and the error messages one would receive with faulty code in a project.
I love how mysterious this game is. It makes me want to know more about this world. Although I wish there were a way to have an endpoint, perhaps a way of knowing to go to the endpoint. Like if a cat were to say, "I haven't been to (Place) in a long time, no cat has," I feel like this would make it even more mysterious while also leading the player to a specific location.

