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.magiQue

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A member registered Feb 26, 2023 · View creator page →

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Hey, Thanks for playing and kind words! :)

I can see how much work you guys put in this submission and it really paid off!
Aiming to shoot felt a little awkward for me personally, do you really need to aim if the camera is centered on a boss?
I guess it's missing feedback, I once had a moment where spiral attack spawned right under my character.
Maybe absorbing white orbs could heal instead of charging your attack?

Hi, yep, you're right the Regent was the main inspiration for a boss design :D
And yeah, already working on a little fix for the attack system.
Thanks for playing and feedback!

Fun little modern spin on a Pac-Man - Scored 89
I guess there is around 8 spawn points or so? I had troubles getting to the sword pick up later in the game, cause enemies just roamed around it. 
For some reason Test level didn't work for me
You can improve sense of speed by changing FOV dynamically

Hey, thanks for playing and that means a lot for me as a self taught 3D artist! :P

Thanks for sharing and no worries I like wordy answers :P

"Chills, literal chills!"
Cool game. Imo it doesn't even feel like a jam, but more like a fully released one.

Cool project!
I wish it had at least some feedback for damage received.
Visual are top notch. If it's not a secret how did you achieve it? The only thing I can think of is lowering resolution and using Render Target and use it as material on widget?

Withdrawn 240 000$ in 16 Turns and left alive, died on the first coin flip next game lol

Monarch doesn't spare his minions, lol :P
Yep noted, definitely gonna improve that part of attacking. Thanks for playing!

I really liked the game! I killed first two bosses without realizing you can dash, lol. Third boss kicked my ass first time :D
Maybe some sort of screen flash would help a little with moments where I took the damage.

You're doing great, keep going! ;)

Interesting interpretation of the jam theme.  I liked the sound design and feedback.
I only realized you can move camera half way through, I guess that because you have to aim with your cursor and that kinda feels counterintuitive, WASD Camera controls would help for sure.

Maybe if there were more boars and they were one-shotable that would make the game more dynamic, but at the same time I can see a problem where it would be harder to manage the cat movement.

Keep up the good work and good luck! :)

Really loved the concept of Undying legendary Nokia xd

I even remember playing Space Impact, lol

Hi getboros! Thank you for playing and feedback. I'll definitely check your project a little bit later!
1. Yeah I felt it too while testing that my combo system really needs an upgrade, but unfortunately I had a nasty bug almost till the end, couldn't find enough time to improve it :P

2. Noted ...

P.S. Love the Emul pfp :)

Hey! Thanks for playing and kind words. 

And no, that wasn't reference to Cid Kagenou, but after you mention it I kinda see it too xd..

Main inspiration for a boss design came from Slay The Spire 2's Regent :)

Thank you :)

Thanks!

Interesting idea overall,  I liked seeing ghosts, adds to competitiveness, but I felt like car is too stiff on turns and asphalt is to uneven compared to terrain. And I did fly off the map too xD... Good luck!

Hey, thanks on kind word, glad you enjoyed the game! I think I've spend the most time tuning steering cause if it was a little bit less strong you couldn't make a turn and just flew off the track xD

honestly it's a bit unclear where to go sometimes, on the Scene part I wasn't sure where to go and fell down completly unintentionaly :p