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Magidev

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A member registered Oct 05, 2018 · View creator page →

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Incredible run! I was especially surprised by that trick of using the stalactite as an elevator. Thanks a lot for speedrunning my game again!

For everyone reading this comment:
My old contact email was compromised — my new contact email is: m4gidev@gmail.com

WhiteHat94, thank you so much for reporting that glitch and for recognizing the potential of this project. I still remember you saying "this game is AWESOME!" during the final moments of your livestream — that really motivated me to keep going. Knowing there were people excited for the game's completion gave me a big push.

Since the prototype, the game has improved a lot: the traversal mechanics are much more polished, and it's also looking better visually. I’d love for you to check out the new version and see how the project is growing.

If possible, I’d also really like to stay in touch — and once again, thank you!

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For anyone reading this comment, just know that it’s outdated compared to the current version of the project. There's now a mechanic called the Dream Catcher, which lets you store an object or enemy like an inventory item, making it much easier to transport them. This was added specifically to reinforce the real focus of the game: creative traversal and combat.

When I first read that comment, I’ll admit I felt a bit frustrated — it seemed like such a small detail ended up ruining the whole experience for the player. And most importantly: it wasn’t really a bug, but a natural limitation of the NES.
The console simply doesn’t have enough memory to keep offscreen objects loaded without a ridiculous amount of extra work.
Well, now I did that extra work. I squeezed the remaining memory to make the game remember the position of certain unloaded objects, and made everything more robust.

If the person who wrote that comment is still around (or if you’re a new player), I really recommend giving the game another shot. It’s way more polished, better-looking, and full of possibilities now compared to when it was just a prototype.

(And yes… I still stand by my “Git Gud” with love 😄)

Double Dream 0.2.0 is now released.

Version 0.2.0 will be released this month, the new features have been finalized, it just hasn't been released yet due to the lack of some level design to take advantage of the new features. Thank you for your patience, I'm glad someone is waiting for my game.

Thank you, since I released the prototype I have improved a lot of things in the game, including making it graphically much better, the page will soon be updated with a new playable demo.

This looks like a genuine NES classic, the idea is quite creative, and I like the fact that there are several different death animations.

You can send by email: magnogamer2012@hotmail.com

Git Gud.

You're lucky, thanks to this game you can continue living.

Congratulations super dreamer and thank you, this was the best comment I've ever received, the idea of the game was that it would be fun to merely move around the scene, so that the player could constantly reinforce their skills and to be able to have more interesting challenges later, many things are planned for the final version, and I know you will like it.

Thank you, now I've updated the game page with animated images that demonstrate all the game's techniques being done in practice in addition to the input display and other tips.

Agradeço pelo feedback, eu dei o meu melhor pra corrigir todos os bugs, mas ainda ocorrem, considere dar mais uma chance ao game, com a tecla F6 é possivel skipar o estagio que estiver crashando e voltar onde tu parou sem a necessidade de rejogar tudo.

Até que é bom, e pelo incrível que pareça segue o tema, achei divertido.

Jogo muito bem feito, feito com muito carinho, level designer bom, eu realmente gostei, alem de seguir o tema com perfeição com ciclo de diario e ciclo da lua, o personagem principal é interessante e o final muda dependendo se esta de dia ou de noite, merece a nota total 5 estrelas OwO.

Quebrei a maldição de vamp, genial!!!

Estava dando um jogo interessante, pena que não pode terminar, boa sorte na próxima gamejam.

O jogo estava pronto muito antes da gamejam e também não se encaixa no tema, apesar de não ser um game ruim, não deveria estar nessa jam.

O resultado do meu game me surpreendeu bastante, eu pensei que não ia dar tempo, e no inicio do projeto não estava se encaixando com o tema em nada, mas acho ficou bem bom, caso eu ganhe algo irei comprar pizza para minha família e investir no meu projeto principal, mas caso eu não ganhe ainda estou satisfeito, consegui melhorar bastante minha game engine graças a essa jam.