Short and sweet!
Did it in 13 days first try, there's still optimization out there. Plenty of times I missed the early upgrades by a few resources.
And the big cheese of buying the coffee after initially running the day, buying upgrades and then using it.
For those playing after me, coffee stacks (it will affect multiple miners if you got multiple) and the clover is just 1 per day.
The moment coffee starts paying for itself is when it starts snowballing hard.
maffo666
Recent community posts
I think I get the idea... which could be useful now that we can have multiple links.
example of current: salvage shard has to be in pink, battle shard linked to pink.
example of idea: battle shard in pink, salvage shard linked to it to activate it's effect.
result of idea: Allowing for battle shard's links to be used to activate pink effects on other shards.
materials give a shield multiplier
components a damage multiplier
parts a multiplier multiplier (battle multiplier)
boosts boost and a penalty
drain reduce reduces the penalty
having trouble? I went glass cannon: for base carry I went base1 optimized for damage base2 optimized for battle mult base 3 max penalty reduction + battle mult. trusting outranging the enemies + 2 deflectors to do the trick, which worked for me till 4/6 after which I just didn't have enough damage output.
I completed almost everything before the rebalances, my base2 is lower. I think your issue may be weapon choice, don't be afraid to retrofit to other weapons nor forget to use your reactor.
for base carry I went base1 optimized for damage base2 optimized for battle mult base 3 max penalty reduction + battle mult. trusting outranging the enemies + 2 deflectors to do the trick, which worked for me till 4/6 after which I just didn't have enough damage output. And now my base improvements are in the realm of years for 1&2.


