I really appreciate the aesthetics of this one. Rated!
MaeFlip
Creator of
Recent community posts
Thank you for the really constructive comment! I do think this game was a little bit too big of a bite for a week long deadline - a lot of your issues are things I've noticed on my own playtests but just had to ignore for timing's sake. I will definitely take them and work on refining the entry into the game. I really appreciate your time spent on it!
Definitely a gorgeous game, pretty difficult to understand, though. I think a more interactive tutorial would be helpful if you moved forward with it, and maybe simplify the UI so that you're less blasted with gameplay information at the beginning. Overall really beautiful game, your style is so unique and really lends itself well to the gameplay!
This was really really fun! I maxed out the upgrades, the game loop was so satisfying that I wish there were more haha. I will say, I struggled to get the hang of swinging the sword, even up to the end. Maybe some sort of drag indicator from the sword to the mouse to show how the mouse position is affecting it would have been helpful? Either way, I really enjoyed playing this! Well done!
Bennett foddy in a pixelated propeller hat, what are YOU doing here?! Excellent submission. This is like HARD hard. I know it's meant to be, but I think a little indicator or line suggestion jump power and direction would be really helpful in tuning. But overall, this is really fun! I enjoyed it a lot!
This was fun! I know that if this were an animorphs branded game when I was a kid I would've eaten this up. A couple thoughts: I wish there was some more feedback about damaging enemies. For a second there I thought my attacks weren't landing since there was no like hitflash or health bar. Same with transformations - it felt a little janky to spin the wheel until a transformation occurred - I wish there was more feedback about exactly which spin would trigger the transformation. Overall though, great game, very fun! Animorphs vampire survivors.
This was so fun! It surprised me how much depth there was in the mechanics - I got to the win screen and I still feel like I probably missed fun mechanics! If you kept working on this, I'd love to see some music variety and more feedback about which pole is in grabbing range of the ball - with enough poles it became tricky to tell which one was going to grab the ball. Overall though, an excellent entry. Great job!
Love this game! It feels very warioware and like 2010s flash game mixed with modern incremental games. If you kept working on it, I'd love to see more customization in the city-builder part- building hampter city as a reward for doing well. That would be so much fun! As it is though, it's a really cohesive package that's self-contained and really fun to play. Great job!
Hey so I've seen a ton of submitted games that are really awesome with only a couple ratings. I have some time to play some games today and tomorrow, so I want to try to give ratings to games that have been underrated! If you'd be willing to rate my game, I'd really appreciate it. But I'll go through and rate as many games as people comment here regardless. I'd especially love to see games with creative or weird spins on the theme!
My game:

I made a job simulator about making pots for eldritch aliens! It's slow-paced and intentionally weird. I was aiming for something fun and relaxing to play, while just weird enough to keep you hooked. You can play on browser, Linux, or Windows!
THIS IS SO CUTE. The visuals and sound were ON POINT. I got to a win screen (Ending C) and I enjoyed my way there! A quick note: If you keep working on this, I'd love more of an in-game tutorial. I didn't understand the mechanics from gameplay or the description until I found the "How to play" button in the main menu. Overall though, excellent job!


