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A member registered May 11, 2020

### Recent community posts

I'm definitely not a certified jedi clearly :)

But after playing a bit, there was a real in-the-zone run where I managed to flip perfectly back and forth for what felt like several seconds even though it was probably much shorter than that in reality.   Super satisfying in that moment

Thanks for putting this together

Would be nice if you didn't have to catch every single flagpole, but imagine the character limit might have contributed to that.   Shrinking rings was a clever touch - gave some urgency to the gameplay

Thanks for sharing

Not the author but attempting to add the required newlines (apologies if doesn't work, new to itch.io):

`cls()s=sin?'t',9,2,6?'웃',-1,3,8?'m',1,7?'★',15,0?'n',9,7,14?'ˇ',0,4,15?'웃',14,4,10?'★',15,7?'⧗',7,4,11memcpy(0,24576,960)o=circfillfunction f(i,j,k)g=sget(j,y)if(g>0)o(i+x*5-w,h,3,g-k)end::a::l=0::b::e=90l+=1v=60p=10m=50n=m::c::cls()o(v,v,v,l)u=t()d=e-p-30if btn(0)thenp=max(0,p-sgn(d)/2-1)elseif(d<0)m-=lif(d<9)n-=1endif(btn(1)and d>-9)p+=3e=mid(p+9,e+l*3*s(u/5)*sqrt(s(u/l)),99)line(v-m,5,v,5,8)line(v+n,5,9)if(m<0)goto afor z=0,144 dox=z%7y=z/12h=v+y*5w=s(u-y/9)f(e,6-x+(l%3)*7,l\3-1)f(p,x,1)end?l,v,9flip()if(n>0)goto cgoto b`

And then an approximate glossary of variables, for those curious:

• a = Game start label
• b = Fight start label
• c = Frame start label
• d = Distance between characters (offset for combat range)
• e = Enemy x position
• f = Character drawing functoin
• g = Character pixel color
• h = Character circle y position
• i = X position to draw character
• j = X pixel source
• k = Palette swap
• l = Level number
• m = Player health
• n = Enemy health
• o = Alias for circfill()
• p = Player x position
• s = Alias for sin()
• t = Native alias for time()
• u = Current time() value
• v = Center-ish magic value
• w = Character wiggle
• x = Character circle x column
• y = Y pixel source
• z = Loop variable over character drawing rect