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madnotdead

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A member registered May 07, 2015 · View creator page →

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I'll check that too :) I'll keep you updated

Ohh, sorry to hear that. I´ll check it ASAP. Thanks!

It's written in haxe, crossplatform and wirh new features. They release 4.0 a little time ago, the community ia very helpful i strongly recommend it. Take a look haxeflixel.com

Wow, i have to admit that i didn't know anything about flixel-gdx, i work with haxeflixel but its almost the same core :P

Yes! That's the way, sorry for not posting the code before but i wasn't at my computer, nice to know you got it right!

The camera size is for example 640x480 but if your tilemap is 1024x760 only the area cover from (0,0) to (640,480) wil be collidable. You have to set FlxG.camera.setBoundsRect(0,0,tilemap.width,tilemap.height, true), the boolean value advice to the camera to take into account the non render piece of tilemap (the area outside the current camera viewport).

You have to update your scroll bounds! That's the reason I think, if the camera doesn't render those tiles they don't collide

I've had troubles with flixel zoom, it's quite complicated... but nice tips!

now you can leave a comment :D