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MadLabGames

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A member registered May 14, 2025 · View creator page →

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This TTRPG is an absolute blast! The concept of being a Kaiju embodying a social issue is brilliant, and the rules are incredibly snappy and easy to learn. What really sets it apart is the "symbiotic destruction" mechanic – sharing dice to help other Kaiju and gain new powers creates some fantastic cooperative moments. If you're looking for a quick, thematic game with a satisfying sense of catharsis, you need to check this out!

It looks like there is still versions of the text that says sorcerers are not in this setting, with our edit notes and a sorc sub class listed below!

As it stands, Sorc are in the setting, though very rare. We will get the correct edit added to the pdf and uploaded asap!

We have been made aware of the code error for the Mindflayer Martini and will be uploading a fixed verion as soon as possible!

Thank you for people who have reported back errors, we are a small team and that help is invaluable < 3

We are coming back around to our original offering, with all the experience and technique we've learned in other projects, to edit and present a much prettier version of our home brew campaign setting!

You've got nothing to lose but your solid walls of black text on white backgrounds!

Based on feedback, we have scaled the spell slots to be more 'balanced'.

We have had a few issues with the formatting and somehow we missed how many spells per level the class gets! Oh nose! So, today I will be editing the class and hopefully relaunching it later today!

For anyone who has the previous version, we appreciate you taking a look! The class started popping off on the first page! And this being our first class we designed in house, I could not be more excited!

That being said, If this class is still of interest to you, please keep an eye out for version 3 dropping later!


Thank you for your time and energy < 3

For anyone wondering, This was wrote whole cloth for my partner, Ki the Ghoul, to be able to play out their little witchy dreams. 

There are more materials being worked on such as an "Animate House" spell, crafting witch trinkets and maybe something quadrupedal and snarky ;)

To the early downloaders: I've made a terrible mistake! I Uploaded version 1, which was being kept for reference. Version 2 with the missing pact spell slots section of the graph has been uploaded! I do apologize.  

It Hath Been Posted!

Doing work on formatting the book to read easier. 
It was brought to my attention that just because spaces and blank lines work for my twisted brain doesn't work for everyone!
Expect BOLD LETTERS and -------------- Lines!

Coming Soon!

We are currently in talks with a few artists, hopefully that pans out! 

Wish us luck <3

Hello friends!

We are hard at work in the lab on this particular project. The Head Mad Scientist says that this is their pet project, so I'd expect more content updates!

That said, We have over hauled Chapter 5, the Maneuvers and Flaws system, including effects and point values.

We are only able to keep fixing the system as breaks and gaps are exposed and thus only able to do this with your help!

Thank you for giving our work a look over. Please let this account know if you find yourself rolling some dice at the table, I'm sure the Head of Lab would love to hear about it, maybe get input, maybe share things currently being worked on for a potential Book 2!

Welcome to the Lab, Friends.

(1 edit)

We are hard at work on Book 2 content.


Considering a Kickstart for getting art on the pages. 

Wanna sneak peak as to the new content? I post whole classes, such as the Sabatour and Oath of Liberation sub classes, and such on the Tumblr, link below!



https://www.tumblr.com/madlabgames?source=share

I have created  a few new classes, one available on our Tumblr (Same name as here) and was wondering:

Should I save them to make a subclass chapter for Book 2

or

Release a pamphlet of just the sub classes. 


Lemme know :)

I hope yall enjoy playing this game as much as I enjoyed making it!

Should we get traction, I've got notes being organized to make a book 2 in where we dive into the other two main cities, the larger environments and new PC options!

Our Chapter titles are out of order!

The final chapter of the core book, Summary and acknowledgements, should ne Chapter 10, followed by the 2 "optional" bonus chapters. 

The version B1V2.1 release will have those titles fixed.

Thank you for joining us on this journy :)

An updated Chapter 5 file has been uploaded with the following changes:

Added "Minor/Major" to the ones missing that system change. Some traits have only a Minor or Major, but if any dont have that marker in front please tell me.

Re balanced a few of the flaws we've seen in play testing not acting how we want.


Thank you for joing us on this journey ❤️ 

We have written the changes and additions to Maneuvers, clarified how the Tiers work and will be making ungodly charts detailing how the changes effect rolls! Stay tuned!

We have been made aware of a number of issues including:

Missing Minor/Major status for a number of Maneuvers.

The difficulty scale needs to be adjusted upwards.

Hey everyone! 👋

Just wanted to drop a quick note and say I'm super excited to share these early playtest materials for Fade to Black with you all! 🎉

As you dive into the rain-soaked streets of 1940s Chicago and step into the shoes of some truly fascinating characters, I'd absolutely love to hear your thoughts. What resonated with you? What sparked your imagination? What kind of stories are brewing in your mind? 🤔

Remember, this is a work in progress, and your feedback is incredibly valuable in helping shape Fade to Black into the best game it can be. So don't be shy! Let me know what you think – the good, the interesting, and even those little ideas that might pop up. Every bit of your experience helps. 😊

Looking forward to reading your comments and chatting about all things noir! 🕵️‍♀️🌃

Thanks so much for taking the time to check it out! 🙏