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MADK Studios

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A member registered Dec 14, 2023 · View creator page →

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Hello, apologies we haven't gotten back to you sooner. We're currently in the middle of our education, so not much time has been allotted to polish.

Let me clear up some matters on some of the points mentioned.

- Dialogue
The system was originally intended to have a diegetic phone display pop-up, sort of how text messages work today, with the sender and receiver being on opposite sides to clarify who's speaking. And of course many other features such as appropriate VFX, SFX and even voice acting so the focus could remain on the road, rather than the top of the screen.

- Car
We were prohibited to create any 3D assets during this project, so we wanted to explore a different method of using 2D which gave us the current result. The artist that worked on the car went through a lot of iterations and we found the one in use to be rather charming.
As it stands, it's merely a prototype of what the end goal would be, and added frames and blending of the pixels would be added.

Final Notes:
We did go back recently to inspect why the performance is taking such a hit and found numerous causes. Unfortunately they are not resolvable as it stands for us right now and would require rewriting a large portion of the code.

However there's good news!
We did adjustments to the level for better fluidity with the gameplay, and majorly overhauled the colliders so you shouldn't be encountering an issue of going out-of-bounds, at least on the PC's we have currently at office.
Some adjustments were done to the dialogue as well.

Neon Echowave was our first attempt at making a game from scratch after a few months of being introduced to game development, and we were given a few weeks to put it together.

We're soon going to start on our second project, a 3D game that's still under pre-production.
We would be honored if you were to check it out when it appears here on Itch.io.

Thank you so much for the feedback, for it has given us many eureka moments and even cheered us on towards making more and better experiences.

I love the response, it made our day and helped us discover a few issues. We did a few bug fixes and tripled the framerate situation. So it should be playable and hopefully less of a slideshow.  The game isn't without its bugs, but I fixed a few for now.

Love the feedback.

Have a fantastic day :)