Interesting game :D
MadFoxLabs
Creator of
Recent community posts
- Even the instructions, I am not sure how to correctly.
- I saw the character move, I have some numbers 39.5 -> -307.21 -> -267.71 -- Not sure what that means, I presume that negative numbers are bad :D
- I love the graphics for the time you had
- Don't know how to restart it
- Nice selection of the music -> if you want to make your own, I suggest LMMS that is free and great with a lot of instruments
- I think it follows well the theme of retired hero
Hannu (son of :) really thank you for the feedback. I am thinking how I am going to polish the idea.
There is the concept of planning, where you increase the probability of a action + object (like strike rock). It is planned to plan by a end product where the action+object appear from the most used ones, but I haven't fully developed that idea. Also a thing that almost everyone miss is the crafting skill increase: with crafting xp, the player have more action+object selections (starting with 1, 2, 3, etc...) and also the quality of the products. There is a bar underneath all the objects with: gray, yellow, green, blue, violet and orange that is the quality of the product. For instances a stone axe that is orange is more durable than a green one...
Going to check the inventory, but I know that it needs a lot of refining :)
Again, thank you very much,
Rodrigo Gil.

