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MadeNavaneeth

9
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A member registered Oct 10, 2025 · View creator page →

Creator of

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I do feel like I can add a lot of polish and improvements to the game, so I’ve joined the "Polish Your Game" jam and plan to work on it during the event.

I'm glad the concept is landing the way I hoped.

That’s also super helpful feedback about the line sums. I can definitely see how the similar styling could be confusing, so I’ll look into differentiating them better (maybe with arrows or a distinct style like you suggested).

Red = mine, green = safe. So if even one green tile is wrong, it’ll say you’re wrong.

Quick tip: just place red flags first and only use green when you actually need it.

I'm gonna make a proper Android version. I'll update soon.

This has been fixed in v1.2 so every puzzle now has a single logical solution with no guessing.

I've acknowledged the concern about the 50/50 scenarios. You're absolutely right—several levels in the current version still contain logical ambiguities where multiple solutions are possible, forcing a guess at the end.

I actually just updated the game so you can now mark tiles as safe! Just click/tap a tile twice (it cycles: Mine -> Safe-> Blank). 

Hey! Thanks for trying the game 🙌

It’s actually a bit different from classic Minesweeper — you can’t reveal tiles.

Instead, you use the row/column clues (like a Nonogram) to logically deduce where all the mines are and flag them.

That said, your feedback is super helpful — I’ll add tutorial and UI to make this clearer!

Thank you so much, that means a lot! 

I had a lot of fun reimagining Minesweeper into something more deterministic and puzzle-driven. Would love to hear your thoughts once you get a chance to play it!