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Madaton

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A member registered Oct 23, 2021 · View creator page →

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I really enjoyed this demo, even though it was repetitive I still enjoyed learning new ways to use the movement. I appreciate the weapon designs and their mechanics.

The mele attack feels kinds redundant as it deals very little damage. I didn't find myself using it often, and when I did, it wasn't to much success. Id replace it with a shotgun blast from like a sawed off so it has a little more range and deals more damage up close.

I really liked the grapple swing mechanic, although it was sometime hard to gauge when an object was in grapple range. What I've seen other games do it put a little number just under the crosshair showing the distance of the object the player is looking at, that way it'll be easier to tell when something is in grapple distance. 

The second weapon (the marshal if I remember correctly) is a fun mechanic although it requires a lot of reloading. Also keeping track of the two ammo pools was something that was distracting from the gameplay. I'd just combine the two ammo pools and have one reload for both weapon configurations. 

The tutorial was also pretty long. As a movement FPS player I grasped the mechanics fairly quickly so an option to speed up the tutorial would be nice.

Once thing that did seem missing was an incentive to kill enemies . It seemed like I could just zip my way to the end of the level and ignore all the enemies. This could be due to this just being the demo, but an incentive to kill is pretty important. 

While I do have my criticisms, it's mainly because I actually enjoyed this a lot. I cant wait to see what this game would look like when more content is added and when it's more polished. It's on my steam wishlist and I look forward to playing it. :)