i love the other dogs. the second dog is my favorite
MadameClaws
Recent community posts
i LOVE the aesthetic of this game, it fits the subject very well. the gameplay loop is satisfying by adding more difficulty up until the final day. it's just challenging enough for a casual playthrough, while still delivering good tidbits of lore. i had a great time and experience with this game, kudos (:
at first, the game was very good at building atmosphere, and i liked the plot. it was genuinely spooky during hide and seek, especially not being able to look around. but the basement is a really unfun experience. the map is too big to be chased, and it's really hard to loop the monster if you end up in a room. i also dislike how the task bar was emphasized, but you're left in the most directionless situation with nothing telling you what to do. if the map was smaller and the monster didn't auto-lock you, i think it'd be fine, but the basement was hard enough without being chased.
the art style was really good, and it had me in the beginning. i had a lot of fun with my friends with it though, so i appreciate that, kudos!
actually a little bummed out because the guard coming in to check your work has frozen twice for me, but neither were the same day when it happened. it's a lot of days to try and play through just for them to get stuck and have to restart again, but i'd like to play more of this. really well executed on the general vibe and quality of the models moving and such. i'd like to see the full game, kudos!
the concept of gameplay for this was absolutely unique and wonderful to use. i really enjoyed myself using the keyword mechanics. this was the perfect sized game for the gameplay loop, and by making the ruby stay in your possession or the souls staying collected made it a lot less frustrating to beat. wonderful game here, kudos!