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MadameClaws

111
Posts
3
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7
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A member registered Jul 06, 2019 · View creator page →

Recent community posts

i love the other dogs. the second dog is my favorite

i LOVE the aesthetic of this game, it fits the subject very well. the gameplay loop is satisfying by adding more difficulty up until the final day. it's just challenging enough for a casual playthrough, while still delivering good tidbits of lore. i had a great time and experience with this game, kudos (:

easy wishlist! very rewarding gameplay loop, because it's all for the kitty! the jumpscares got me, and i could see myself playing more than just the demo (: lovely project here, thanks for such an entertaining time, kudos!

this is probably the best game that uses a camera as a gimmick! the puzzles were satisfying, except i got stuck with the box/crouch jump part and luckily saw a comment about it, but it was really good otherwise! lovely work, kudos (:

at first, the game was very good at building atmosphere, and i liked the plot. it was genuinely spooky during hide and seek, especially not being able to look around. but the basement is a really unfun experience. the map is too big to be chased, and it's really hard to loop the monster if you end up in a room. i also dislike how the task bar was emphasized, but you're left in the most directionless situation with nothing telling you what to do. if the map was smaller and the monster didn't auto-lock you, i think it'd be fine, but the basement was hard enough without being chased.

the art style was really good, and it had me in the beginning. i had a lot of fun with my friends with it though, so i appreciate that, kudos!

very interesting start that spooked me! i'd love to play the full thing when it comes out (:

actually a little bummed out because the guard coming in to check your work has frozen twice for me, but neither were the same day when it happened. it's a lot of days to try and play through just for them to get stuck and have to restart again, but i'd like to play more of this. really well executed on the general vibe and quality of the models moving and such. i'd like to see the full game, kudos!

very nice art style, and it was satisfying getting all of the endings! i appreciate how much more story there is if you look for it rather than just quit after the main ending. kudos! (:

a delightful little treat! it spooked me a few times, the atmosphere had me anxious and it was very fun being scared in this game, haha. kudos!

i have two issues with this game:
-the title screen music is too good, it made me not want to start
-i can't spawn more tarantulas


very creepy atmosphere achieved. nice little story to go with it. thanks for the game, kudos!

really cool game for a joke. it was frustrating at parts, but did manage to spook me a few times. really cool horror aspects used, kudos!

quite a fun brain teaser! i liked the freedom in getting to the goal, there were some moves i pulled that i'm not sure they were intended, lol. really neat atmosphere and it set off that liminal horror receptor in my brain. great game, kudos!

this was a great experience. the art style was neat, the music was stellar, and it felt like an abstract horror. i really liked the part where the lights hummed with different sounds. thank you for creating this, kudos! (:

really loved the aesthetics of this. a short little treat of an experience. kudos!

i had so much fun demolishing everything, haha. this felt like playing prop hunt against ai and i was living for it. surprisingly, i didn't have any issues with the game running as intended. thanks for a great time, kudos!

a nice bite-sized little experience. the concept was interesting, and the aesthetic was pleasing. kudos!

this was genuinely one of the most unique game experiences i've had on this website. i had an absolute blast with this. it took something so simple to something really great. kudos!

hilarious little treat. i get you though, i hated being in charge of closing the garage doors as a child. it always scared me in a weird way. kudos!

i thought i would be sad i hadn't played this one first, but they're a separate enough experience that work well together, while their own pieces. i left the last game wanting more, and you captured lightning in a bottle again, kudos (:

the atmosphere and aesthetic were beautifully pulled off. i felt dread looking around the place, and it jumpscared me twice. i would play a longer version of something like this, but it was a nice little treat ending it the way you did. kudos!

nice secret ending

i'm not usually into the shooters genre, but i actually had a lot of fun with this game. it was just challenging enough to feel like i accomplished something when i beat it, which is a plus as someone bad at shooting. really neat concept that was well executed. kudos!

the game is beautiful aesthetic-wise. i must admit some of the jumpscares actually got me, so good job there. i don't really understand the ending, but it was cool nonetheless. kudos!

this was an EXCELLENT experience! it made me feel dread and even spooked me a bit. the environment was good, too. really neat concept for a game, kudos!

great game for your first major project! the colliders were a little sticky in places, but otherwise it was a generally good experience playing. keep at it, kudos!

a delightful little experience! the gameplay loop is easy enough to get both endings fairly quickly. kudos!

beautifully done game. the aesthetic and monster designs are top notch, and i love how you simulated tank controls with the mouse. really neat concept and storytelling. the inspiration from signalis is really well done. kudos!

the concept of gameplay for this was absolutely unique and wonderful to use. i really enjoyed myself using the keyword mechanics. this was the perfect sized game for the gameplay loop, and by making the ruby stay in your possession or the souls staying collected made it a lot less frustrating to beat. wonderful game here, kudos!

great aesthetic and an interesting gameplay style. some jumps were frustrating, but i won't lie, it was satisfying beating them. the difficulty was perfect enough to not get too frustrated and i liked the length of it. kudos!

this actually managed to startle me! very interesting world being built here. the puzzles were satisfying (: kudos!

a bloody great game! i really enjoyed myself, and the gameplay loop isn't boring whatsoever. i love the worldbuilding behind it, the art style, and want to know more about this world. for the company! kudos

what a nice little treat this was. kudos!

this demo really makes me want the whole thing! definitely adding it on steam for later. very interesting world i can't wait to delve more into. kudos!

this game was way more than i expected, and the plot twist made me go "oh!" out loud, haha. excellent use of making the same thing over again enjoyable. thank you for this experience!

this was a really great short experience. the ambience was solid, and i really liked the sound design. the snowfall was really nice too. would love to see more, or something a bit longer. kudos!

a delightful treat! i'd definitely love to see more, kudos! (:

very promising start for a sequel! excited to see more (: the art style and designs are very cute, especially the animations. kudos!

this game is absolutely beautiful with a neat story-telling experience. it feels nostalgic somehow, for a place i've never been. i do wish it was a bit longer, i was really enjoying my time. thank you for a great walking sim!

this demo is beautiful, both as an experience and through aesthetic. the camera mechanic is neat, and i liked the start of doing puzzles. going to wishlist the full game for sure, kudos!