The broken Spanish is intentional, according to one of the writers.
Atelier in Wonderland
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Okay, so I played through the whole game, and I could only ever get the ending where I fail to solve the mystery (either that, or I'm softlocked). Some bugs I encountered:
- When I go to talk to someone on Days 3-5 (in either the Alley or the Church), I get met with a brief flash of a woman before the game immediately exits out of the dialogue screen, with no ability to converse with her. On a similar note, it's possible to end up with a negative number of action points in places like the alley. Once you hit this stage, the game traps you in this area and you can't leave.
- When trying to uncover the culprit on the final day, I get told that I still need to uncover more evidence, but the game won't let me leave after midnight, so I'm just softlocked in the final portion. Due to the lack of save slots, I cannot revert to a previous save and have to start a new game.
Maybe it's different in the downloadable version (this is all in the browser version), but these are all the bugs I could remember. Also, can't select settings or the credits menu.
That is definitely a paragraph. I'm glad you enjoyed the VN.
A few things:
- That particular scene with the Mirror also happens to be my favorite, along with the stuff after it, and it's good that you like it also. (haha) The camera work is also something I'm quite proud of.
- Okay, so maybe Perle quoting AM is a bit corny, but I will admit...that was the intention. Perle herself is a hammy drama queen to begin with, so I felt that it'd fit to have her say something equally hammy. The project is full of similar shout-outs, too. (Ninon quoting Glinda the Good Witch from the Wizard of Oz movie, the phrase "Poor Unfortunate Soul" pops up twice, Mimi is modeled after Little My from the Moomin franchise, Cerebrite is the name of a Mili song, etc.)
- Funny you mention that, because Perle being a non-human was a concept I played around with (and it would make her further mirror Ninon), but ultimately chose to have her be a born human since I felt it'd make the message stronger. And Perle eavesdropped on Ninon while she was talking with Amadeus (right up to her seeing her drink the Elixir), she just put two and two together based on that.
- Merfolk can grow to impressive sizes, with the largest merfolk being made the rulers. Lorelai is just naturally big. Also, I'm afraid that Lorelai and Petraea aren't relatives (they showed no familial recognition in the good end, not to mention they're two different species). Petraea would definitely be a cool auntie-type for Ninon and her sisters, though.
Thanks so much! I'm so glad you enjoyed!
Yeah, fish can be pretty cute. Koi fish are the first thing that come to mind, love those guys~
(Btw, I counted, and there are approximately 30 full CGs, not counting variants. That isn't even get into the 60+ mini CGS. I really did make a lot of art for this project, didn't I? (lol). I suppose that's just 'cause I tend to use visuals to fill in narrative gaps, since I'm more versed in dialogue than narration)
Aaah, thanks so much! Ninon is actually quite a cutie, isn't she?
I was actually quite worried that the story (or, the way it was told) wouldn't be all that well-recieved, but the reception thus far's giving me hope.
Also, without giving too much away, let's just say that the hard times are still quite a bit ahead for Ninon and Vivien.
I do hope I can make the full release the best it can be. 💖
The Simon-Says sequence at the start seems to be bugged (in the browser version, at least). Sometimes, it'll ask me for an input consisting of two notes or just one, when all inputs are required to have three, so I input the correct notes, but I fail anyway because I need three total, and the sequence will not advance if I don't put in a three note sequence.
UPDATE: So, I removed the space after the comma in the text tag and that seems to have fixed it (albeit temporarily?).
Hey, so this plugin doesn't seem compatible with certain text shaders like the Jitter. I always get an error like:
I'm sorry, but an uncaught exception occurred.
While processing text tag {shader=jitter:u__jitter=1.0,{cps=*0.06666666666666667} in '{shader=jitter:u__jitter=1.0,{cps=*0.06666666666666667} {/cps}3.0}example text{/shader}!'.



