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Mackie

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A member registered Mar 01, 2020 · View creator page →

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Change the menu to use structs like Sean says jn the video series. It's a lot simpler to access and change specific variables of actions and item actions at any point during runtime.

Look up Snowstate and convert the entire state system to that instead. This also removed any errors on closing the game, etc. Plus you have complete control over what happens on entering or leaving the states - much better.

If you're struggling with understanding the system as is now, it'll look a LOT clearer written into Snowstate.

Edit: make the changes you see from the final video in the series, they aren't accurate with this project.

I'm Sean's video he mentions setting up the menu with structs - just do it. You have complete control and it's a LOT easier to access all the variables of each action and item.

If not you just need one of your menu functions in the script of the same name to beginAction appropriately. It should work straight out of the box.

Thanks my man.