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Mackie

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A member registered Mar 01, 2020 · View creator page →

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(1 edit)

I'm curious about something, I've noticed you have commented out your APIs mouse functions, but I tried them anyway. Seems to be exactly the same as device_mouse_... functions. My point though: 

I am wondering, I am currently setting a little offset when hovering over some of the options, so on hover, nudge a little to the right, on un-hover reset to base offset. If I position the mouse on the very edge of the LEFT side of the label (Probably the first coordinate... the labels base/origin) then it will cause the option to flicker wildly between both hovered and un-hovered offsets. I have a clip if you have somewhere I can send it to you. 

I'm making my dialogue with this now, and the tooltips on hover for making little dialogue check prompts is really sweet. I had it up and running pretty quick. As it stands, this is likely what I'll be using for the long haul. I am going to have to edit it somewhat in terms of drawing text, because I use Juju's Scribble library for text rendering. I think the two combined will be pretty fantastic. Thank you. 

I'm looking for some help setting up the audio emitters. Everything else is fine, and I've set up my emitters like I usually would. But I can't get it to work. I'm not sure I understand the documentation in regards to listeners and emitters here, I think the wording is throwing me off. Is there somewhere I can contact you, because otherwise this script removes all audio headaches.


Thank you.

(1 edit)

Change the menu to use structs like Sean says jn the video series. It's a lot simpler to access and change specific variables of actions and item actions at any point during runtime.

Look up Snowstate and convert the entire state system to that instead. This also removed any errors on closing the game, etc. Plus you have complete control over what happens on entering or leaving the states - much better.

If you're struggling with understanding the system as is now, it'll look a LOT clearer written into Snowstate.

Edit: make the changes you see from the final video in the series, they aren't accurate with this project.

I'm Sean's video he mentions setting up the menu with structs - just do it. You have complete control and it's a LOT easier to access all the variables of each action and item.

If not you just need one of your menu functions in the script of the same name to beginAction appropriately. It should work straight out of the box.

Thanks my man.