Glad you enjoyed! Yeah the controls might be a little borked, but alas
I'd had the thought to add an arrow or something to point at the active character, but it fell off the radar due to time :<
Thank you ^^
The fix worked!
Very interesting concept, I like this art style quite a bit! Not so much the mechanic itself but the presentation of it is an interesting choice, on the one hand intentionally messing up/not doing the quick time inputs to charge power feels a bit counter-intuitive, but in the sense of it being something she doesn't really want to do it works?
I will say its a little unclear that you're supposed to double back to open the other seals after you hit the ones that don't actually open the doors, though, but I imagine that's there due to design/time constraints for the jam
Good work ^^
I can't say I have much idea what's going on in this one to be honest? I think the icons were broken, as just about everything was either colored squares or low-res images that I couldn't figure the meanings of. Didn't see any nsfw either - I think there's an outfit damage system but couldn't figure out how it worked? I just kept getting the option to repair it.
Largely just ended up clicking cards until the fights were over and taking the raw upgrades every time, ended up quitting after like the 12th or so feedback-less fight with no clear indicator of making any real progress
I like this concept a lot, there's definitely a lot of polish that it needs but it's a game I'd be interested in playing more of!
The beginning of the game was rough, I didn't really know what most of the upgrades did and there weren't any clear indicators that they were doing anything, and the target flying around so fast made it hard to get enough souls to upgrade anything substantially - I had to take the game out of full screen just to keep up with it lol
Is there a win state or does it just continue endlessly after the corruption bar is filled?