I think the mechanics are a great idea. It's cool to see how the bullets and their effects interact with each other. Unfortunately, I haven't been able to pass the first stage yet. Judging by what I've seen from other players, I believe the stages may be reversed difficulty-vise? To aid the player, a visual representation of the cooldown from the bullets may be a good idea, since at first I wasn't aware that they even had a cooldown and blamed the laptop. (sorry laptop!) Personally, I'm not too sure about the controls, but that might just be me.
I would've loved to see the different assets you had for the enemies and s.o. within the game, but sometimes, that just happens in gamejams. From what I've been able to peek at beforehand, they looked pretty cool!









