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Mara Dreier

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A member registered Oct 24, 2023 · View creator page →

Creator of

Recent community posts

I think the mechanics are a great idea. It's cool to see how the bullets and their effects interact with each other. Unfortunately, I haven't been able to pass the first stage yet. Judging by what I've seen from other players, I believe the stages may be reversed  difficulty-vise? To aid the player, a visual representation of the cooldown from the bullets may be a good idea, since at first I wasn't aware that they even had a cooldown and blamed the laptop. (sorry laptop!) Personally, I'm not too sure about the controls, but that might just be me.

I would've loved to see the different assets you had for the enemies and s.o. within the game, but sometimes, that just happens in gamejams. From what I've been able to peek at beforehand, they looked pretty cool!

It's a very nice idea - I fondly remember the olden days in which I was cruising with a shopping cart across the parking lot. However, since you start with a very high speed, the level design and intended path should be adjusted. Maybe the perspective too, since at first, I couldn't really make out where I was supposed to go despite the giant arrow. Though maybe the shelves were blocking the view a bit too.

For this particular game, I think one long track could be better suited instead of multiple rounds. Or, if you decide to keep the rounds, maybe the "finish line" and the round counter could stick out more visually to indicate when you passed one round.

I think the setting was cleverly chosen and combined with the main mechanic. It's definitely a bit challenging, but once you get the hang of it, you get really engaged! The art (especially the bg) is very soothing but conveys the sense of vastness well. The audio matches the pistons and further enhances the mechanical vibe and rythm.

Love how the box looks somehwat angry after being hit. Kudos!

Great game! I suck at racing games already so without brakes it's even better. XD Nevertheless, I really enjoyed the game. It feels like the idea and the execution fit really well together. Only complaint I have are the hitboxes, that could be adjusted to fit the border a bit more closely. Also, you chose banger music - rock on!

Very cute character design and I like the premise of it being something like a street interview, I think that suits a jam well. Sadly, the UI takes a bit away from the art. Overall, the game could maybe be made more intriguing if you add a choice with influence on the progression before the final selection. Though I understand why you didn't given the amount of time. :) 

Very fun and addictive with great visuals. Bonus points for BoB, I love him. <3