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AshlarCrank

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A member registered Apr 21, 2017 · View creator page →

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Code was published. https://levelup.gitconnected.com/port-an-existing-c-c-app-dungeon-crawler-rogue-...

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There is a good chance :) Edit: v0.2 has the middle moves. Hold Arrow Keys + Crank.

I also slapped in a proper title card and list icon.

Thanks for the input.  I've update the game with a little improvement on the controls and graphics. I sometimes post on the playdate dev forum, thanks for the Discord tip.

Phoboslab had a level editor for this game. I had expected user made levels.

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The game is too fast and the screen is too small to actually see what is happening. Even the mines often come as a surprise.

The latest iteration, (in Survival mode) I experimented with giving everyone a missile every 20 seconds. This gives AI a chance.

I've also improved the AI a bit to let it follow a better racing line and to prioritize speed pads, dodge mines.

haha. yup. I'm also using AI to port my old code to playdate.

Thanks for the positive comments!

Re: Crank: This is under development and will be included in the alpha build.

Re: power-ups - I'm trying this out: speed pads and power-ups will be 80% off center. This way you'll have to weave all over the track and have a higher chance of hitting the barriers - which slows the ship down.