the button didn’t do anything
m4dpr0f
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Five stars from the top because it’s one of the only games in the jam so far I can play on mobile so one of the only I have had chance to test in off time. Will give more of a dig soon but this is dope. 🔥🔥🔥
👁️love this!!! I haven’t played through 100% of the features yet so I will give more feedback later but real quick … dropping this book title at the top, link to pdf at the bottom cos I wanna see your game as an mmorpgrtsfps lol … scaling what you have for New Haven to the whole world following Herod’s Associatikn of Democratic Neighborhoods model … maybe even good idea to test first by applying to neighborhoods in ur game then you can duplicate how one node operates and program rules of relation … association …?
1) the voting tool will become a super helpful IRL tool if you can allow players to actually customize the inputs for their own criteria and actual presence according to the will of the particular body politic that’s utilizing your game
2) I’m just chewing a lot on the results page here … wondering what happens in the simulation over time with everyone who has to still live with the decisions that they abstained from or voted against… it would be rad if as a player you could fine tune things like … which particular cultural form of democracy we are using … (thinking of the examples from the workshops, The Great Law of of Peace for example and how that’s much different from Westminster model)….
…. I think this is a super important feature to develop in the future for me as a player … I would love to see a game where if you just run with the Westminster model and you don’t care to attend to the aftermath of disagreement when there is majoritarian model … bad things happen …Civil Wars, Revolutions etc because there is not enough room in the political system to deal with the complexity of real life … whereas other forms of direct democracy beyond the Westminster (I need to wrap up this post for now cos work but I’ll be back with more on the other forms!!)
quick notes/questions/sources - James Herod “Getting Free”
how does manufacturing consent and hegemony play out in your game? (Re chompsky and co author)
https://www.jamesherod.info/Getting_Free.pdf
https://www.jamesherod.info/Getting_Free.pdf
d “Getting Free”
how does manufacturing consent and hegemony play out in your game? (Re chompsky and co author)
I love this!!! I haven’t played through 100% of the features yet so I will give more feedback later but real quick … dropping this book title at the top, link to pdf at the bottom cos I wanna see your game as an mmorpgrtsfps lol … scaling what you have for New Haven to the whole world following Herod’s Associatikn of Democratic Neighborhoods model … maybe even good idea to test first by applying to neighborhoods in ur game then you can duplicate how one node operates and program rules of relation … association …?
1) the voting tool will become a super helpful IRL tool if you can allow players to actually customize the inputs for their own criteria and actual presence according to the will of the particular body politic that’s utilizing your game

2) I’m just chewing a lot on the results page here … wondering what happens in the simulation over time with everyone who has to still live with the decisions that they abstained from or voted against… it would be rad if as a player you could fine tune things like … which particular cultural form of democracy we are using … (thinking of the examples from the workshops, The Great Law of of Peace for example and how that’s much different from Westminster model)….
…. I think this is a super important feature to develop in the future for me as a player … I would love to see a game where if you just run with the Westminster model and you don’t care to attend to the aftermath of disagreement when there is majoritarian model … bad things happen …Civil Wars, Revolutions etc because there is not enough room in the political system to deal with the complexity of real life … whereas other forms of direct democracy beyond the Westminster (I need to wrap up this post for now cos work but I’ll be back with more on the other forms!!)
quick notes/questions/sources - James Herod “Getting Free”
how does manufacturing consent and hegemony play out in your game? (Re chompsky and co author)


please see if you khan make web playable, I’m intrigued by your trailer. I will play on computer when can. 
I really liked where this game was going thematically and mechanically … with the need to have eco friendly robots … I’m all about that … and also very into creating game objects with words!! Rad :) I got stuck here tho:


