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m456arcus

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A member registered Oct 18, 2020

Recent community posts

This tool is great, thanks very much! Makes it very easy to set up transition rules between different tile types and lots of other situations. Looking at the Random tile output mode, would it be possible to add the functionality described here: https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@1.6/manual/Weighte... which allows setting a weight to each sprite so that some appear more than others? For example, a plain grass sprite having the highest weight and then a bunch of variations with lower weights. I think it's currently possible to do this by adding multiple of the same sprite for higher weights, but it's difficult when the weight differences are large, like 50:1 and when you have lots of variations.